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tharlevfx @UCzyMNIlh7lBQnIagTrEh1ZA@youtube.com

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I have over 12 years experience In the games industry and ov


16:33
Material Editor Reference 53 - UVs - Tiling
15:06
Material Editor Reference 52 - UVs - Gradients
07:16
Material Editor Reference 51 - Input Data - Scene Colour
01:27
Intro to Sequencer Course Now Available
03:30
Material Editor Reference 50 - Input Data - SkyAtmosphereData
05:52
Material Editor Reference 49 - Input Data - Reflection Vector
02:13
Material Editor Reference 48 - Input Data - DDX, DDY
01:35
Material Editor Reference 47 - Input Data - Particles
01:38
Material Editor Reference 46 - Input Data - Screen Position, View Size
03:06
Material Editor Reference 45 - Input Data - PerInstanceRandom, PerInstanceFade
05:49
Material Editor Reference 44 - Input Data - Pixel Depth, Scene Depth
04:11
Material Editor Reference 43 - Input Data - Camera Position, Camera Vector
02:54
Material Editor Reference 42 - Input Data - Time
04:18
Material Editor Reference 41 - Input Data - TwoSidedSign
01:30
Black Friday Sales!
04:35
Material Editor Reference 40 - Input Data - Vertex Normal, Pixel Normal
03:01
Material Editor Reference 39 - Input Data - Custom Primitive Data
06:18
Material Editor Reference 38 - Input Data - Vertex Color
05:53
Material Editor Reference 37 - Input Data - World Position Offset
09:48
Material Editor Reference 36 - Input Data - Position, Orientation, Scale
03:57
Material Editor Reference 35 - Math - Distance
03:12
Material Editor Reference 34 - Math - Vertex Interpolator
02:27
Material Editor Reference 33 - Math - Fresnel
03:25
Material Editor Reference 32 - Math - DepthFade & CameraDepthFade
02:33
Material Editor Reference 31 - Math - Desaturation
07:12
Material Editor Reference 30 - Math - RotateAboutAxis & Transform
04:51
Material Editor Reference 29 - Math - Panner & Rotator
17:01
Material Editor Reference 28 - Math - Normalize, Dot, Cross & Derive Normal Z
08:05
Material Editor Reference 27 - Math - If, Lerp & Smoothstep
08:47
Material Editor Reference 26 - Math - Floor, Ceiling, Frac
06:04
Material Editor Reference 25 - Math - Abs, Clamp, Min & Max
13:38
Material Editor Reference 24 - Math - Sine & Constant Bias Scale
03:46
New Blueprints for Art Tools Course!
07:04
Material Editor Reference 23 - Math - Power
05:59
Material Editor Reference 22 - Math - Add, Sub, Mult, Divide & One Minus
09:48
Getting Started in Realtime VFX
07:53
Material Editor Reference 21 - Math - Mask & Append
10:18
Material Editor Reference 20 - Math - Data Types
06:04
Material Editor Reference 19 - Blend Modes - By Expression
05:48
Material Editor Reference 18 - Blend Modes - Single Layer Water & Thin Translucency
02:21
Material Editor Reference 17 - Blend Mode - Cloth
03:54
Material Editor Reference 16 - Blend Modes - Hair & Eye
03:57
Material Editor Reference 15 - Blend Modes - Clear Coat
08:21
Material Editor Reference 14 - Blend Mode - Subsurface
03:52
Material Editor Reference 13 - Blend Modes - Lit & Unlit
03:44
Material Editor Reference 12 - Material Types - Alpha Holdout
02:32
Particle Cave Remastered Dev Diary: Finished!
02:09
Material Editor Reference 11 - Material Types - Premultiplied
01:09
Material Editor Reference 10 - Material Types - Modulate
02:10
Material Editor Reference 9 - Material Types - Additive
19:51
Unlit Fresnel Custom View Mode
08:28
Material Editor Reference 8 - Material Types - Refraction
04:45
Material Editor Reference 7 - Material Types - Translucent
03:35
Material Editor Reference 6 - Material Types - Dither Fade
18:35
Particle Cave Remastered - Dev Diary 5
04:37
Material Editor Reference 5 - Material Types - Masked
18:27
Material Editor Reference 4 - Material Types - Opaque
08:03
Material Editor Reference 3 - Workflow
17:00
Calculating Particle Orientation from Position
13:07
Material Editor Reference 2 - Node Types