in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Still slowly working on deltarune cutscene but I wanted to plug something I worked on for 2 years with the fine folks at bitmap bureau, I animated ALL the ingame characters so you could imagine why it took that long to finish lol, the game is currently 75% off on steam till the 4th of october so if you're interested in a beat em up I figure now would be a good time to check it out : https://store.steampowered.com/app/1891090/Final_Vendetta/
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Tv Animations are done but still need to do the other ones, shouldn't be longer than the tv ones thankfully, here's a very small preview to hold you over :)
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Moved onto making the big sprites now, it's a bit taxing to do but I managed to make a few animation sections so far(it'll be worth it trust me ;) ) thought I should upload something i did on the side in my free time.
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Progress so far :
Part 1 - Outside the house : 100%
Part 2 - Inside the house : 100%
Part 3 - Bathroom : 100%
Part 4 - Back to the house before sitting down : around 40% (Big images will take longer to animate
,planning to make animations for the tv too)
Part 5 - Night Time : 90%
Best part is that it's going to be longer than the dark world animation.
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This is the one that's close to completion, might take longer depending how I want this to go but there's very few animations that's needed for this to be finished, Outside the house (Part 1) and the entire bathroom (Part 3) is 100% done
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I already posted this on twitter but thought to show it off here, this one is a preview of various animations I made that will be used for the cutscenes in the future but I did abit of everything so that it wouldn't be much work if I tackled a particular cutscene.
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Sorry for the lateness on everything, work and other things have slowed things down quite abit but progress is still being made. This was supposed to be used in one of the animations but it'll probably be a while before I get there though.
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