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New Media Rights @UCxO0t4wGMqjXbitwlQxBuFw@youtube.com

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02:08
The Reason Why I Wrote a Song About Net Neutrality...
00:46
Stand Up To Content Bullies, Know Your Copy Rights! For SXSW 2014!!!!!!!!!
11:20
What Makes a Game Fun? Interviews with successful game developers
04:42
What form do I need to register my copyright for my music?
03:47
Do I need to put a copyright notice on my work?
05:36
Copyright Alert System: six strikes & your internet goes away?
01:46
How much does it cost to register your music with the US copyright office?
01:56
What do I need for an effective copyright notice?
02:03
Zach Barth - NDAs and privacy policies for accepting user generated information
01:52
Zach Barth - Going from hobbyist game developer to commercial developer
01:47
Shay Pierce - Trademarks and marketing indie games like Connectrode
01:47
Rami Ismail - Vlambeer's legal business entity and its formation
03:00
Rami Ismail - Pros of starting your company with small games and Vlambeers free press kit
03:23
Rami Ismail - NDAs, reasons for legal agreements, and when you need a lawyer
04:24
Naomi Alderman - Introduction and pressures investors put on the game developers
01:12
Adrian Hon - Where does the extra money in a game Kickstarter go
01:29
Chris Plante - The 24 hour news cycle in gaming blowing issues out of proportion
05:13
Gabe Newell - Why Valve decided to remake Half-Life after a year of development
06:49
Adrian Hon - Designing/selling an alternate reality game at a venture capital funded company
06:37
Crowdfund free legal help to game developers & a new season of LAGD
07:19
LAGD Ep3 - Trademarks and branding for game developers - Part 1
06:16
LAGD Ep3 -Trademarks and branding for game developers - Part 2
04:48
LAGD Ep3 - Trademarks and branding for game developers - Part 3
02:05
Trailer of LAGD (Legal Assistance for Game Developers) - Season One
07:15
LAGD Ep2 - Independent contractors and employees in game companies - Part 1
04:00
LAGD Ep2 - Independent contractors and employees in game companies - Part 2
03:55
LAGD Ep1 - Nondisclosure agreements for game developers - Part 2
05:24
LAGD Ep1 - Nondisclosure Agreements - Part 1
04:05
LAGD Ep1 - Nondisclosure Agreements - Part 3
05:56
Adriaan de Jongh - Building a team of trusted game developers partners and Dutch game contracts
07:56
Adrian Hon - Benefits and drawbacks of original concepts and IP when crowdfunding a game
06:20
Adriaan de Jongh - Transition from student game developer to commercial developer
03:33
Adriaan de Jongh - Working with investors on a game project (people investing both skills and money)
01:30
Adriaan de Jongh - Why the iPad game Fingle is named Fingle (choosing a game's name)
02:15
Rami Ismail - Fan made merchandise and commercializing merchandise as an indie game developer
04:44
Jordan Weisman - Differences in working at small, mid-sized, and large game companies
04:30
Adriaan de Jongh - The Dutch Game Garden in Holland and how can it help Dutch game developers
05:19
Naomi Alderman - What is it like as a game writer working on an ARG (Alternate Reality Game)
04:23
Rami Ismail - How the Dutch game studio Vlambeer was started and the decision to stay independent
02:02
Adrian Hon - How crowdfunding compares to the traditional pitching process
02:05
Jordan Weisman - General tips for startup game development companies
05:56
Adrian Hon - How he became a game developer working on alternate reality games (ARGs)
03:45
Adriaan de Jongh - Outtakes from Adriaan de Jongh's interview with LAGD
03:54
Adriaan de Jongh - Design and business decisions in choosing a game platform
04:57
Adrian Hon - Business considerations with alternate reality game (ARG) design
04:39
Rami Ismail - Balancing design and marketing decisions while getting press attention
01:43
Adriaan de Jongh - Making expectations clear with partners before starting game development
03:39
Jordan Weisman - The process of licensing game IP from another company
03:47
Gabe Newell - The cons of Valve's loose organizational structure
02:07
Gabe Newell - Why all the hats in Team Fortress (Adding value with user-generated content)
06:32
Jordan Weisman - Tips for game developers when licensing their IP to other companies
00:10
Gabe Newell - Pinkie Pie is the best pony - LAGD interview blooper
02:49
Adriaan de Jongh - How to make the decision to legally organize your company
01:28
Gabe Newell - Why Valve's employees organized without managers and titles
03:08
Jordan Weisman - Designing game worlds that can work across mediums and platforms
06:32
Gabe Newell - Why open platforms tend to overtake vertical platforms and proprietary systems
00:48
Gabe Newell - The importance of working with people you like and trust
02:54
Jordan Weisman - Designing game worlds with lasting influence
04:38
Jordan Weisman - On starting new game companies when people don't believe in your vision
03:35
Gabe Newell - Valve's original vision for Steam as a new game distribution model