in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Yesterday, we released a new plugin to speed up landscape workflow in Unreal Engine. It supports both UE5 & UE 4.27.
This is just the first release & there's more to come.
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I tried out the new UE5 preview version with respect to landscape developments. I found quite interesting stuff. Have a look.
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Want to know how to use the Noise function & try to get hidden controls like range & seed selector. Check this out.
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Just added Landscape Decal support to UE5. Manholes & the pathway are created using a set of landscape decals. Check here for more info: https://youtu.be/ikEa4geE1Lo
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We recently released a new feature to OpenLand called Landscape Decals. With that, you can paint your landscape with Decals. Unlike paint layers, you can add as many as decals as you want.
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Hey all,
I released my grass-related plugin yesterday.
Have a look at it if you didn't catch the news.
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Hey, I am working on an all-in-one Grass Making plugin for Unreal Engine. Here's a sneak peek: https://youtu.be/muO-0fKBaCM
Right now, I am looking for a good name for the project. I'd like to know your opinion on that.
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Here's my tutorial on how to get started with UE5 WorldPartition for landscapes.
I also managed to add RVT support for that.
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Now our "Unreal Fetch" plugin comes with an integration for Google Analytics. If you are building a game, this will be really useful.
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We make tools(and tutorials) for Unreal Engine Artists & Developers. We are behind the OpenLand & related tools.