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GameDev The Pipeline @UCuVgDnv_GcFp1bT8TkczpIg@youtube.com

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Gamedev, concept art, painting, sculpting, zbrushing and VR


54:14
HardSurface Timelapse 12/16/23
02:18
ZBrush Quick Tip: Preserving Polygroups with Dynamesh
10:03
Landscape Shader Overview
02:36:58
Low poly work stream with Zmodeler in Zbrush
43:18
UE4 Landscape Sculpting Tools
20:54
Concept Silhouettes - Fantasy Medieval Weapons
01:21:39
Harsurface Design with Booleans in Zbrush4R8
01:19:39
Zbrush 4R8 Hardsurface Detailing + Tips and Tricks Stream
01:17:40
Zbrush 4R8 Hardsurface Modelling Day 03
01:06:35
Zbrush 4R8 Test Drive Day 2
02:27:16
Zbrush 4R8 Test Drive and Feature Overview
50:44
Level Design for a Mobile Platformer Game in UE4 Stream
39:55
Applying the force via Raycast in UE4 + Character Doodling Stream
32:32
Rockety Skyman Project Overview Stream
49:06
Sketching on top of Keyshot render + UE4 Stream
01:05:55
Character Thumbnail Sketching Stream
01:38:11
Concept painting and Special Guest Star Diana Van Damme
01:15:49
Intro to Zmodeler + Level Design Stream
01:29:47
Sculpting a Stylized Rat Character in Zbrush + UE4 Vector Maths
01:02:12
UE4 Building interactive "knock over" behavior + Drawing Stream
01:14:08
Monday Night Doodling Stream
01:08:52
Thomas making sense of Blendspaces and Animation Blueprints in UE4
01:38:54
High frequency details using alphas in Zbrush Stream
43:30
Refining IK animation + Drawing tips from Alex
45:27
Adding IK Controls to an existing FK rig STREAM
53:06
From 2D Silhouette to a 3D Object in 3D-Coat STREAM
45:58
Rigging a character in Blender + Level Design Stream
18:35
Customize Your Zbrush Tutorial
01:19:42
Level Design for a Platformer game in UE4 Stream
59:07
Using 3D Scans to Improve your Sculpting Part A Stream
45:46
Refining the head sculpt Stream
42:59
My first day in Houdini Stream
01:14:26
Design Exploration and Silhouette Sketches Stream
01:17:15
Improving your facial anatomy LIVE Sculpt-over Stream
01:41:40
Sculpting a Human Head in Zbrush + Modo / 3D-Coat Tips Stream
52:26
Setting up a Loot Crate in Unreal Engine 4 Stream
54:52
Hardsurface Retopology in 3D-Coat Stream #2
50:56
Hardsurface Retopology in 3D-Coat Stream
51:35
More details in 3D-Coat + Linework Refinement
01:47:42
Refining the Scifi Crate design Stream
02:19:33
Sci-Fi Crate in 3D-Coat Stream
51:33
Alex remembers how to use 3D-Coat
45:37
Improving your linework draftsmanship Stream#2
28:49
Line Drawing Warmup Stream
00:28
Gamedev the Pipeline January 2017 Content Trailer
28:04
Gamedev The Pipeline Podcast 01: Design Doc and Importance of Planning
06:02
Unreal Engine: Dialogue Mechanic Overview
15:43
Unreal Engine: Creating collision geometry in Maya/Blender
04:39:10
Stream #2 (10/30/2016) - Part 1
01:21:20
Stream #2 (10/30/2016) - Part 2
21:27
Creating cover up geometry for your levels in Zbrush / Unreal Engine 4
04:28
Important Gamedev: The Pipeline Update / TWITCH Stream this Saturday
07:10:28
Stream #1 (10/15/2016) - Part 2
28:11
Stream #1 (10/15/2016) - Part 1
00:43
Twitch Stream Announcement - October 15th!!
04:31
Rocket Jet Timelapse
41:44
3D-Coat for Hardsurface Design pt. 2
01:17:53
3D-Coat for Hardsurface Design pt. 1
00:13
Medieval Interior Sequencer Test.
03:13
Patreon Content Pack Update / Unreal Engine 4 Training