Channel Avatar

Two-Bit Coding @UCsCBEU7sWvEMlTzP3jE0olg@youtube.com

4.7K subscribers - no pronouns :c

Programming tutorials for C# and MonoGame.


26:38
Friction Physics - Let's Make a Physics Engine [24]
35:49
Rotational Physics - Let's Make a Physics Engine [23]
13:47
Broad Phase & Narrow Phase - Let's Make a Physics Engine [22]
23:18
Code Supplemental #2 - Let's Make a Physics Engine [21b]
24:47
Code Supplemental #1 - Let's Make a Physics Engine [21a]
18:35
Rotational Inertia - Let's Make a Physics Engine [21]
24:17
Contact Points (Polygon/Polygon)- Let's Make a Physics Engine [20]
13:20
Contact Points (Circle/Polygon) - Let's Make a Physics Engine [19]
07:16
AABB Performance Optimization - Let's Make a Physics Engine [18]
09:36
Real-Time Performance Measurement - Let's Make a Physics Engine [17]
14:21
Contact Points (Circle/Circle) - Let's Make a Physics Engine [16]
08:41
Point Line-Segment Distance
09:48
Collision Manifold - Let's Make a Physics Engine [15]
27:12
OpenTK part 08 - The Shader Program
37:45
OpenTK part 07 - Framework Organization - VertexBuffer, IndexBuffer, VertexArray Classes
20:57
Basic OpenTK part 06 - Creating a Custom Vertex Type
15:22
Basic OpenTK part 5 - GLSL Uniforms and Screen Space Transform
12:47
Basic OpenTK part 4 - Index Buffers
14:55
Basic OpenTK part 3 - Vertex Colors
15:36
How to create a MonoGame Project without the MonoGame templates.
30:09
Basic OpenTK part 2 - First Triangle
12:08
Basic OpenTK part 1 - Window Creation
09:08
How to Find Polygon Area and Vertex Winding Order
16:35
Increasing Precision - Let's Make a Physics Engine [14]
12:40
The Axis-Aligned Bounding Box - Let's Make a Physics Engine [13]
21:18
Gravity and Stacking - Let's Make a Physics Engine [12]
11:23
Immovable (static) Rigid Bodies - Let's Make a Physics Engine [11]
07:22
Code and Math Corrections - Let's Make a Physics Engine [10]
20:34
Realistic Collision Response - Let's Make a Physics Engine [09]
18:51
The Physics World - Let's Make a Physics Engine [08]
15:06
Circle Polygon Collisions Using Separating Axis Theorem - Let's Make a Physics Engine [07]
14:11
Polygon Collision Resolution - Let's Make a Physics Engine [06]
22:02
Separating Axis Theorem (SAT) - Let's Make a Physics Engine [05]
18:35
Boxes and 2D Transformations - Let's Make a Physics Engine [04]
26:41
Circle Collisions! and Resolution! - Let's Make a Physics Engine [03]
29:49
Rigid Bodies Class - Let's Make a Physics Engine [02]
23:51
Vector Math For a Physics Programming - Let's Make a Physics Engine [01]
23:04
Intro and Vectors for Physics Programming - Let's Make a Physics Engine [00]
37:34
Polygon Triangulation [2] - Ear Clipping Implementation in Code
14:10
Polygon Triangulation [1] - Overview of Ear Clipping
10:37
Collision Resolution Using Impulses - Flat Asteroids [09]
10:58
Mass, Density, and Restitution - Flat Asteroids [08]
10:26
Circle Collision Response 1 - Flat Asteroids [07]
09:23
Nested For Loop Optimization - Flat Asteroids [06]
13:24
Circle Collision Detection - Flat Asteroids [05]
17:49
Polygon Area and Collision Circles - Flat Asteroids [04]
17:09
SoundEffects and Ship Rocket Polygon - Flat Asteroids [03]
14:40
Asteroid Entities - Flat Asteroids [02]
18:17
Entity Creation and Player Movement - Flat Asteroids [01]
18:27
Window setup and Ship Polygon Creation - Flat Asteroids [00]
08:31
Shape Drawing part 5 (Filled Polygons) - MonoGame 2D [#16]
10:35
Shape Drawing part 4 (Filled Circles) - MonoGame 2D [#15]
30:12
2D Transformations - MonoGame 2D [#14]
14:41
Going Full Screen And Circle Math Optimization - MonoGame2D [#13]
15:18
Shape Drawing part 3 (Circles and Polygons) - MonoGame 2D [#12]
09:25
Zoomable Camera (part 2) - MonoGame 2D [#11]
20:50
Zoomable Camera (part 1) - MonoGame 2D [#10]
13:27
Basic Mouse Singleton - MonoGame 2D [#09]
14:18
Optimized Line Drawing - MonoGame 2D [#08]
13:22
Shape Drawing part 2 (Line Segments) - MonoGame 2D [#07]