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PointClickWin @UCruXLfqsMXLAhY1sOaKcUbw@youtube.com

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(Interactive) Media demos and tutorials


02:24
Brew Crew - Yorkshire Jam
03:09
4mula Fun - Ludum Dare 34
24:15
Intro to Unity - 2.6 Asteroids
09:59
Intro to Unity - 2.5 Destroying objects
23:41
Intro to Unity - 2.4 Timed spawning
15:03
Intro to Unity - 2.3 Instantiation
15:59
Intro to Unity - 2.2 Physics 2D
11:23
Intro to Unity - 2.1 2D basics
22:39
Intro to Unity - 1.7 A game!
09:59
Intro to Unity - 1.6 Prefabs
21:20
Intro to Unity - 1.5 Rigidbodies
19:24
Intro to Unity - 1.4 Input
16:20
Intro to Unity - 1.3 Coding basic movement
13:41
Intro to Unity - 1.2 Intro to C#
13:56
Intro to Unity - 1.1 Interface basics
47:51
Greensock TweenLite/TimelineLite in Flash CC (AS3 and JavaScript)
01:15
Coded Scene Animation
03:25
Galactic Paperboy - Ludum Dare 30
05:36
The Trials of Chad - Ludum Dare 28 entry
00:31
Procedural geometry in Away3D
03:22
Jetpack Nemesis gameplay - Ludum Dare 27
01:24:15
Super Simple Games - Simon
08:34
Super Hexagon - Full Playthrough
01:10:50
Making an endless animation that reacts to music - ActionScript 3
01:10:47
First steps with Away3D - ActionScript 3
51:25
Using the Camera in Flash
01:09:28
Creating a 'Copter' style game in Flash - ActionScript 3
01:12:49
Drawing, Animating and Scripting an Interactive Character in Flash - ActionScript 3
01:00:56
Randomly Generated Hills in Flash - ActionScript 3
04:35
Point Click Win Game Development - Series wrap up and a look ahead
12:58
Game Development in AS3 Part 32 - Uploading to Kongregate
08:45
Game Development in AS3 Part 31 - The right-click / context menu
14:09
Game Development in AS3 Part 30 - Adding a loading bar
21:42
Game Development in AS3 Part 29 - Content Bonus #2
14:23
Game Development in AS3 Part 28 - Circular collisions
11:47
Game Development in AS3 Part 27 - Extending your classes
10:27
Game Development in AS3 Part 26 - Garbage Collection
12:24
Game Development in AS3 Part 25 - Intro to sound
16:16
Game Development in AS3 Part 24 - Switch case statements and key combos
19:27
Game Development in AS3 Part 23 - Adding health and timer bars
29:42
Game Development in AS3 Part 22 - Making Power-ups
14:33
Game Development in AS3 Part 21 - Listening for key presses
20:18
Game Development in AS3 Part 20 - Timing without Timers
28:11
Game Development in AS3 Part 19 - Timers and an infinite loop
19:58
Game Development in AS3 Part 18 - Tweening menu transitions
17:12
Game Development in AS3 Part 17 - Frame labels and try-catch statements
16:46
Game Development in AS3 Part 16 - Dispatching Custom Events
13:50
Game Development in AS3 Part 15 - Dying and Scoring
20:48
Game Development in AS3 Part 14 - Code refactoring
42:58
Game Development in AS3 Part 13 - Making explosions using Tweens
13:47
Game Development in AS3 Part 12 - Drawing lines using the graphics class
18:26
Game Development in AS3 Part 11 - Font Management and a Menu
15:14
Game Development in AS3 Part 10 - Content Bonus #1
24:49
Game Development in AS3 Part 9 - Packages and Static Classes
31:03
Game Development in AS3 Part 8 - Custom Functions
14:47
Game Development in AS3 Part 7 - Hit tests and bugs galore
12:09
Game Development in AS3 Part 6 - For Loops
12:43
Game Development in AS3 Part 5 - Arrays
16:49
Game Development in AS3 Part 4 - Shooting bullets
17:27
Game Development in AS3 Part 3 - Adding a mouse-controlled Turret