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Optimus6128 @UCq7K7RspznFUw8DCufH74cg@youtube.com

1.5K subscribers - no pronouns :c

More from this channel (soon)


04:21:51
A deep look at my CPC 3d engine
03:23
Star Trip - party version (CPC demo)
02:07:29
3D Qbasic Engine
02:05:03
Thoughts on Premature Optimization and Programming Culture
01:15:01
Porting Hell with all the 3DO experiments
02:42
Oops, now I have to solve the texel overdraw problem..
57:34
More progress with PC port of Bizarro Engine 3DO and CEL renderer emulation
01:04:43
Discussing progress with my PC port of Bizarro Engine 3DO
10:05
AgoNICCC v0.1: STNICCC animation for the Agon Console8
01:35:38
OptiCode 0x0015 - Progress on porting Bizaro Untergrund on PC
01:35
Samyth (Sam Coupe 256b)
03:12:42
OptiCode 0x0014 - OptiNews ended up being Sam Coupe Struggles and a bit of Agon Console8.
00:49
Glasmoke (Acorn Arhcimedes 256b)
01:04
Periergoid (Amstrad CPC 256b)
01:13
Pond (Amstrad CPC 128b)
00:53
Sea Pyra (Amstrad CPC 64b)
00:26
Fizzy (Amstrad CPC 32b)
01:03:48
3D matrix rotation tests and more compiler woes
01:04:35
Interesting OptiDoom C optimization observations (and rant about compilers, assembly and the future)
30:17
Is 3DO/Saturn use of 2d sprites to create 3d insane? Actually no!
01:13:09
OptiDoom 3DO v0.3
54:50
OptiDoom 0.3: A slight improvement on wall CEL quad renderer
02:58:49
New features and Profile Performance Investigations on OptiDoom 0.3.
02:41:48
Current progress and plans on OptiDoom v0.3
03:23:46
OptiCode 0x0013 - Experimenting with PIXC AMV bits (8bits antialiased sprites attempt)
02:50:23
OptiCode 0x0012 - Implementing a skybox on 3DO (part 3)
03:31:15
OptiCode 0x0011 - Implementing a skybox on 3DO (part 2)
03:13:55
OptiCode 0x0010 - Implementing a skybox on 3DO (part 1)
29:09
OptiRantSophy Leftovers #002: Corrections and new plasma trig update
01:43:00
OptiRantSophy #002: Musings of a Retro LARPer
02:31:43
Optinews #007
54:34
OptiRantSophy #001
02:49
Voronope (256b x86 DOS intro)
00:54
Strangebox (AtariST 128b intro)
52:05
OptiMonk #003
58:00
Bizarro Untergrund performance stats on real 3DO
12:20
Bizarro Untergrund (3DO game preview)
01:13
Stars255 (Atari ST 256b intro)
04:54
Bubloids (256b DOS intro)
42:17
3DO Super Clipping explained
01:12:43
OptiRants 0004 - Is Single Player Gaming considered outdated?
00:56
Colorweeds (Sam Coupe 256b)
01:08:03
Random OptiCode Rants
00:41
Waves (Amstrad CPC 256b)
00:35
Valechum (128b DOS intro)
01:03
Ibuprofen (Acorn Archimedes 512b)
01:30:15
OptiCode 0x000F - Exploring 3DO VDL color mapping (24bit CLUTs)
04:19
PCNICCC-FX
56:07
OptiNews #006
19:00
FLI player for 3DO (preview)
02:39:44
Optimosophy #005 - 8bit fractals
01:39
Jexel (128 byte x86 DOS intro)
36:47
OptiNews #005
04:06
Fractoid (CPC intro - emulator capture)
08:41
Amstrad CPC can do 1/64th subpixel scrolling? (Amazing CRTC compendium Shaker test!!!)
17:18
Can the 8088 do Gouraud?
01:06:35
OptiNews #004
01:26:44
Optimosophy #004 - The Programmer's Evasion
54:12
OptiNews #003
01:01:49
OptiCode 0x000E - 3DO CEL packing primer