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The Shaggy Dev @UCoiLPC6AQHmJNSwdN1xmuWA@youtube.com

21K subscribers - no pronouns :c

Professional software developer who also makes games and mus


03:23
How unit selection works in my tactical strategy game
14:50
Programming a tactical strategy game in Godot 4
00:50
Unto Deepest Depths - Announcement Trailer
04:01
10 small ways to make your life easier in GDScript
07:16
Game development in the dying days of Flash
00:20
Come join the Discord!
07:50
Making a golfing roguelike in one week
04:55
Making a dev console in Godot
13:02
Advanced state machine techniques in Godot 4
10:58
Starter state machines in Godot 4
12:24
Making tactical units - A devlog
11:58
Developing a tactics engine in Godot
03:38
Making an atmospheric incremental game in Godot in 9 days
03:30
Creating volume sliders in Godot 4
08:57
An introduction to Utility AI
04:13
5 more changes to GDScript 2 in Godot 4 you'll want to know about
01:27
Godot 4 lambda functions
06:32
A few common code smells to be aware of and how to fix them
03:46
Using the AStarGrid2D class in Godot 4
07:31
An introduction to graph rewriting for procedural content generation
03:43
8 changes to GDScript in Godot 4 you'll want to know about
01:52
How to use setter and getter functions in Godot 4
01:14
Godot 4 beta + channel update
08:36
How to write more flexible game code
19:00
How to make a tactics game in only two weeks
00:50
Kaiju Klash announcement
02:20
5 more quick GDScript tips
05:05
How to use the microphone in Godot 3
05:22
5 tips for better platformer controls
02:53
Scene transition effects in Godot 3
06:53
Communicating between game objects with the observer pattern
01:46
Godot's OS Class
07:19
11 tips for writing cleaner code
03:59
Pixel-perfect collisions on sprites in Godot
03:10
Configuring Godot's built-in code editor
07:50
Generative grammars as a form of procedural content generation
02:05
How I do screen shake in Godot
06:53
Building a more advanced state machine in Godot 3
04:20
Making a customizable turn-based combat game in two weeks
03:27
Using a Line2D node to create physics bodies in Godot
02:11
5 quick tips for GDScript
03:15
Setter and getter functions in Godot 3 with setget
11:41
An introduction to procedural lock and key dungeon generation
03:44
Callbacks and function references in Godot 3 using FuncRefs
07:44
Implementing the state pattern in Godot 3
10:55
An introduction to finite state machines and the state pattern for game development
04:00
Static typing in Godot using the class_name keyword
05:39
Using a Polygon2D node to create physics bodies in Godot
04:25
Animating a hardware cursor in Godot - An experiment
03:13
Custom cursors in Godot
03:16
Configuring your Godot project for pixel art
01:27
Animating 2D particles using spritesheets in Godot
06:01
Free Loopable Game Music