The community for passionate, demanding, unaffiliated and unbiased Sega fans.
Sega nations goals and commitments are as follows:
- To remind more occasional gamers but also former Sega fanatics that many great Sega games still exist, but these get lost in the mass of lesser quality Sega releases, e.g. the recent Sonic games and the below average quality of most of these outings.
- To gather again the enlarged family of Sega fans which scattered since there no longer exists a console to federate them.
- To speak with one voice to the different international divisions of Sega to help the offer and demand of Sega games better coincide. Numerous games from Sega Japan never get a translation and arcade ports become all the rarer on home consoles. This creates a misunderstanding among gamers who do not recognize the Sega they used to know.
- To provide buying guides which promote innovative and quality products, which we hope will contribute to a healthy and natural evolution of the Sega catalogue. Today, informed audiences are well aware of Sega's efforts to offer new IPs such as Valkyria Chronicles, Crush, Mad World, but if the general public does not start caring about these ambitious productions and keeps buying rushed licensed games, the Sega catalogue is bound to lose all identity. One part of the Sega catalogue should be promoted, the other avoided.
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This is where we come in. We will have to inform gamers about the Sega they do not know through a diversity of means which include publishing news on forums, creating blogs, putting out videos on Youtube or Dailymotion, or simply linking towards the Sega nation project.
If we manage to get other gamers to buy Segas quality productions, our action will benefit Sega as well as us (since we will be in turn getting more quality games).
- Open to other publishers, we will help games from the indie scene, i.e. non Sega games, to make themselves known.
- Another objective (less prioritary), is to remind the newer generations how much a new Sega console would benefit the videogame industry.
Today, if each console has its own qualities, one must admit that they have lost the identity factor they used to have back in the days. The PS3 and Xbox 360 catalogues are 95% similar, and the rapid ramp-up of casual gaming at Nintendo has left out many gamers.
With the many new IPs Sega created those past few years (but which have been unfairly ignored), the