Channel Avatar

David Wesst @UCjygutS5FiTM_4Nhlg0dA5w@youtube.com

229 subscribers - no pronouns :c

Hey Friendo! My name is David Wesst (a.k.a. Wessty, a.k.a. D


04:55
How to Add an External Library to Your Godot 4.2+ C# Project | A Step-by-Step Tutorial
46:59
006: How Will AI Impact Small Businesses? (with James Chambers)
47:45
005: Should you Invest Everything into AI Today?
48:23
004: Is Microsoft an AI Company Now?
05:56
003A: Yes. But What Work Should It Be Doing?
38:46
003: Can I Build an AI Assistant to Replace Me?
06:43
002A: No. I Won't Have To Teach My Kids How To Drive
37:27
002: Will I Have To Teach My Kids To Drive?
20:48
001A: AI Can Extend the "Human" Touch
44:31
001: Can AI Replace the Human Touch in Teaching and Coaching?
01:29
000: Welcome to Remember The Human
07:33
Sir Cucumber is Totally Sus | Where's the Fun in Princess Tomato in the Salad Kingdom
04:53
I am NOT trying to become a game developer | Devlog
09:15
Professional Solution Architecture from an Amateur Game Developer | Out the Door Devlog
05:49
I forgot the most important part of my game | Out The Door Devlog
05:42
Out the Door Devlog | December 2020
06:14
Post LDJAM 47 Game Update | Out the Door Devlog
15:59
Solo Gamejam Experience | A Ludum Dare 47 Story
02:27
OUT THE DOOR a Ludum Dare submission by David Wesst
05:48
Gamejam Project Scaffold Demo | LDJAM 47 Devlog
08:32
Gamejam Goals & Objectives with a Porftolio Review
05:20
Gamejam Prep Steps | How To Get Ready to Jam Out, GameDev Style!
16:44
GDevelop, Prototyping, and Noobness | Stream Highlights
07:51
Getting Out of a Creative Slump | Meta Devlog
06:55
0.1 Beta Release Notes | Little Shop of Wall Street Devlog #2
10:15
Post-Post LD46 Gamejam Update | Little Shop of Wall Street Devlog #1
21:36
Ludum Dare 46 Results, Retrospective, and FINALE Devlog
02:10:35
Post-Jam Check In & Godot Instancing (Edited)
18:20
Developer Art & Collaboration | A Ludum Dare 46 Devlog
11:44
How to Use External C# Libraries in Godot
16:05
From Godot to Unity to Writing Tests Too Late | March 2020 Devlog
10:12
How To Unblock Your Game Design Thinking
09:19
Feburary 2020 Devlog | From Narrative to Maths
07:30
How GitHub Makes Game Making Easier for Non-Coders
06:15
January 2020 Devlog | Car Scientist Web Version and Game Breaking Bug Fixes
14:51
Where to find your GameDev Community (and to tell if they're any good)
11:23
No Cost Game Design Toolbox and Process
10:30
Gamejam Tips & Retrospective [Car Scientist Lessons]
25:09
#myfirstgamegame Review and Retrospective (and Demo)
07:53
Day 30 Devlog - Victory! I am a Gamedev!
04:21
Day 26 | Dialogue and Self Doubt
07:30
Day 19 Devlog | The Design Hat (Also, It's Working)
05:09
Day 16 Devlog | The Halfway Feature Freeze
03:45
Day 12-13 Devlog | New Tool Lemonade
03:41
Day 11 Devlog | Designing Foundations
03:34
Day 1 Devlog | And So It Begins...
02:00
Day 0 Devlog | Announcing my Participation in Game Off 2019 After Wasting 3 Hours
04:58
#VagabondGame Sprint 2 Scrum (Week 2)
04:44
#VagabondGame Sprint 2 Scrum (Week 1)
05:23
#VagabondGame Sprint 1 Scrum (Week 2)
06:12
#Vagabond Game Sprint 1 Scrum (Week 1)
07:49
#VagabondGame Sprint 1 Planning
07:15
#VagabondGame Sprint 0 Retrospective
18:21
#VagabondGame Sprint 0 Review
07:24
#VagabondGame Scrum | Sprint 0 (Week 2)
06:26
#VagabondGame Weekly Update | Sprint 0 (Week 1)
28:49
#VagabondGame | Project Re-Kickoff and Sprint 0 Planning
09:24
WTF in Shenmue? [Where's the Fun]
11:23
WTF in SimCity [Where's the Fun]
09:30
Epic Online Services [Dev Thoughts]