in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
All 120 stars in the 15 main courses of Mario in the Multiverse have been completed! This doesn't necessarily mean it's ready to release, as there's still a lot of work and polish to do.
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Thank you all for nine thousand subscribers! We're so close to ten thousand, which would be a gigantic milestone if that ever happens. My Patreon page has also skyrocketed to 19 paid members, which is absolutely incredible. I've never been more motivated to put out videos in my life than I am now. So, thank you to you all for supporting me as a creator.
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Vote in the SM64 ROM Hack Best of 2023 poll! This is how the SM64 hack of the year is determined. Vote for what you think the best ROM hack of 2023 was. Link: forms.gle/LEggHeSJZWqbNALM9
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Thanks to @Arthurtilly's contributions to Mario Builder 64, level geometry looks a lot more pleasant to the eye. You have sideways slopes for more natural cliff sides, slopes with proper overhangs, and improved culling & collision for big performance gains on the Nintendo 64.
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Thought that I should do a text update for Mario Builder 64. I recently decided to switch from SRAM to SD card emulation. This will increase the development time, but it will absolutely be worth it. With SRAM, you could only fit 4 levels in a single file, while SD cards have virtually unlimited space. With SD card, all levels will have a consistent file format, so that no matter how you play the hack (N64, Parallel Launcher) the level format will be compatible with both. Having SD card will also enable streamlined level sharing. The SRAM method involved replacing your hack save file with another file with the EXACT hack name. Using SD card emulation, you can just drag and drop as many levels as you'd like into a folder and then see them when you boot up Mario Builder 64. TLDR; I'm switching from SRAM to SD card, which will enhance the user experience tenfold.
One more thing; a Mario Builder 64 video is coming out in a few days. Keep an eye out for that!
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I'm getting a lot of comments asking for a download link to Mario Builder 64. The hack isn't quite ready yet! I still need to add quite a few features before I can release it. Having a half-baked level editor with few features to make unique and interesting levels would be disappointing. It won't be much longer of a wait though, so just sit tight.
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What kind of post-release updates would you like to see first for SM64: Beyond the Cursed Mirror?
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Super Mario 64: Beyond the Cursed Mirror will receive post-launch content updates. There won’t be any more stars added to the hack, but there will be additional things to do. Early on, I promised the tool gun as a post-game award, but it never made it into the 1.0 release. I also may consider a randomizer-esque new game plus. All of this will only happen after I address critical issues that detract from the main gameplay.
In other news, my Patreon page now has a basic $1.00 USD tip tier. This is a gratuity option that doesn’t contain any additional awards.
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On my Patreon page, I have reduced the "Cosmic Seed" tier from $10.00 to $5.00 which is a much more reasonable price. If you'd like to donate to my Patreon and get extra benefits, the link is here: ( patreon.com/rovert_n64 ). Also, shout-outs to my first Patreon, Henry Kümpel!
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Super Mario 64 ROM hacker. Known for Mario Builder 64, Mario in the Multiverse, and Beyond the Cursed Mirror.