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Penfinity @UCgEWZe5DyLJGBk6qUC96NCg@youtube.com

9.7K subscribers - no pronouns :c

Sometimes we all wish there was a place when we start learni


01:11
Streaming issues
02:51
2020 Update. Still here and will be ;-).
00:58
Update About the Channel
00:41
What Complete Mesh and | or change flow looks like
01:09
Patreon and Dave Redmon modeling request
01:48
How to use repeat last in Blender 3d
02:06
Floating geometry in Blender 3D
04:18
Dude you better show your keys today I'm telling you &#$(@^!!!.
02:35
Better than the screw modifier
07:58
QuickTip: Swtich active selected in Blender
03:01
Penball: Blender Code Quest support
10:32
The Principled Truth behind shaders in Blender cycles
11:05
The secret power of the array in blender
22:27
#ONAIR - The ultimate gold shader in Blender's Cycles
00:32
Advanced compositing WIP in Blender, Gimp and Inkscape
15:24
The "Mesh Master" . The out of the box blender 3d Modeling course.
00:44
Old paint Procedural in Blender Cycles Preview
04:02
CTRL B VS Bevelr
01:51
Bring CAD power to Blender 3D: Bevelr is here.
15:30
Bevelr: Bring CAD Power to Blender 3D
00:45
Old Metal procedural in Blender Cycles | Cychemist
01:09:17
#ONAIR: Introduction to procedural dirt in Blender Cycles
58:33
#ON AIR: Procedural Heavy Metal in Blender Cycles
01:10
#ONAIR - Procedural heavy metal in Blender cycles Teaser
38:35
#ONAIR - Introduction to procedural in Blender Cycles Part. 2
31:40
#ONAIR - Introduction to procedural Blender Cycles Part. 1
01:18
Livestreaming on THU, 1PM AST
01:21
AR017 - Shaders Library Building
10:24
E3D 19: Oh Creative Deform
10:11
AR016: The way I use light
00:29
Almost there
03:17
E3D 18: The smart cut of Nahuel Belich
01:04
E3D 17b: The absolute paranoic
13:51
E3D 17: Modeling Analysis 02
01:38
Big Thank You!
07:47
E3D 16: Q&A Cut on circles
18:24
E3D 015: The way it should Bevel
06:59
E3D 014: Blockout Dynamically
08:38
E3D 013: How to cut dynamically
02:38
E3D 012: WIP // Make it dynamic
11:24
E3D 011: Q&A Holes on spheres
04:17
AR 014: Quizzzz !
13:23
E3D 010: Select like a ninja
11:23
From Vector to blueprint. Advanced Packshot Rendering
06:29
Thepill 002: Building my fundamentals
12:24
E3D 009: Modeling Analysis
05:34
AR 011: Control ice behavior
04:32
E3D 008: The power of release
08:19
Insight 001: I am not a (Software) Artist.
07:10
BR 001: "THE" shades of gold
14:23
AR 010: Did you said " Gold "
18:10
AR 009: Create not replicate
12:35
AR 008: Planning texturing
09:59
AR 007: Dissect textures
10:55
AR 006: The lights I use
10:36
AR 005: Energy Conservation
17:44
E3D 007: Generated blueprints timelaps
11:27
E3D 006: Generated Blueprints
11:34
The Blender Cycles ID Mask
09:41
Procedural RGB noise in Blender Cycles