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Michael Lundgren (GoldenShadow) @UCfvDu_ejotNo5d-Oku0ssXw@youtube.com

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01:02:48
The Long Dark Tough Enough Achievement (25 Cougar Struggles) Part 2
01:35:14
The Long Dark Tough Enough Achievement (25 Cougar Struggles) Part 1
15:45
Tasting Menu Achievement The Long Dark
01:11
Hinterland fixed crouching under the Bleak Inlet bridge railing...
01:25
Bearry Allen, the fastest bear alive
01:26:36
Unedited Gameplay: Collecting the Ballistics vest and then fighting 3 cougars: The Long Dark
01:02
Poking a sleeping bear
00:58
Never tell me the odds. (Legendary Fish Factory)
01:01
Going Full Speed to the Shattered Planet is a bad idea
00:24
Demolishers only focus on the first thing to attack them.
24:23
Clearing out Biter Nests with an Epic Spidertron to expand my territory
02:51
Electromagnetic Plant holds double the amount of liquid shown (Bug Factorio Spaceage)
01:06
Medium Demolisher with Gun turrets
00:30
Factorio: Building Railroads over water
00:12
Gleba enemies spawn directly next to the engineer and attack him
00:24
Factorio Gleba plant has unintended blue underline at a specific zoom level.
12:49
Walnut Dragon Clock
05:43:09
The Long Dark Tournament "The Great Bear Connoisseur" 1st Place Winning Time 3D 3H 21M
08:11
Making Two Drawer Boxes with CNC
04:18
Sloped Top Drawer Box with CNC cut dovetails
01:39
Walnut butcher block Countertop with Sink Cutout
23:00
Machining Angry Tomato Inlays on a Shop Sabre IS 408 (Watch on 2X speed)
05:45:48
The Great Bear Connoisseur Attempt 26: Time 3D 5H 21M
00:07
Tears of the Kingdom: Try spinning, that's a good trick
00:26
DX12 Ray Traced Reflections and Shadows.
00:39
DirectX12 Ray Tracing first time getting it to work!
04:42
Landing on Drone Ship Mission
04:23
Career Mode Vizzy Automated
02:02
Perfect Azimuth for final Inclination
00:46
5 minutes to orbit in 2 min 10sec
02:56
Using Vizzy to automate Career mode missions
03:03
Prototype Anti-Satellite Missile
01:19
Launch Window Calculator
02:08
The Long Dark Bear attack
01:29
Rimworld Crazed Rhino pack vs Uranium Slug Turrets and a minefield
01:34
Hive Sweeper
00:34
The game is getting sticky. Added cue stick
00:48
Collision avoidance on scratch recovery
01:09
Camera Smoothing and mouse aiming polish
02:11
Mouse Pointer Aiming (Finally)
02:05
Breaking the triangle
01:40
Multi threading off then on
01:37
Filling up the side pocket to max capacity
00:26
Accidently wrote color on the shadow map in the ball shader and got this cool result.
00:31
DX11 Milestone - Shadow Mapping
00:29
Figured out how to use Render to Texture
04:20
PoolBall Follow Camera transfers ownership on contact
02:57
Basic Texture PoolTable Model
02:17
Untextured Pool Table Model WIP
00:21
1:1 collision with Imported geometry
00:40
Triangle racking
00:37
First triangle collision test
01:42
Fixed the line collision bug. Now its working
01:22
Plinko Balls
01:07
Ball vs Line collision
00:35
Added raytraced shadows and aiming prediction line
00:59
Balls can roll again No more Sliding
00:35
Inverted Pyramid collider
00:33
3D confined sphere stacking
00:52
Collision Accuracy demonstrated with high friction value