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薛佑廷 Yuting Hsueh @UCd1AfexhjHRWaQ52pRRUQXw@youtube.com

980 subscribers - no pronouns :c

Animation filmmaker, Assist Prof of Design at NTNU, Adjunct


15:01
2024 09 25 15 49 47
02:26
Rice Dragon 360
09:31
2024 09 19 17 02 50
28:27
Integrate facial and body animation at time editor in Maya
11:07
Hand-keyed Facial Animation with Advanced Skeleton in Maya
01:59
Auto Lipsync with Adavanced Skeleton in Maya
08:15
Facial Animation - Preparation
04:07
7: Finalizing and Polishing Your Unity Project
05:02
6: Revising and Updating Projects in GitHub with ChatGPT
03:35
5: Integrating GitHub with Unity Using SourceTree
06:09
4: Implementing C# Camera Control with ChatGPT
04:17
3: Adding Squash & Stretch Animation
05:21
2: Animating with Unity Timeline
04:22
1: Creating a Unity 3D Project and Basic Setup
16:29
Customize Facial Expression by Driving System & Skin Weights
06:31
Make sure no animation before building
14:19
Troubleshooting of Advanced Skeleton Face Rigging in Maya with ChatGPT
02:42
Troubleshoot of 'zero-out' MoCap-joints failed
22:41
Face Rigging with Advanced Skeleton in Maya
20:55
Assemble Multiple Motion Clips in Maya Time Editor
09:43
Apply Mixamo Mocap to Advanced Skeleton Rigs
23:25
Make Walkcycle of IK/FK Move Forward with Maya Time Editor and Ghosting
00:18
《小琉球記遊360》“Xiaoliuqiu Travelogue 360”
01:00
《米龍360》"Rice Dragon 360"
01:02
Ghost deformed mesh with cached playback in Maya.
01:51
Clouded Consciousness
12:33
Horse walkcycle offset & bake to controllers
04:42
Install Spring Magic v3.5a_py3 in Maya 2023 with Error, No module named 'pymel'
03:01
Grim Reaper 101 - Taiwan Geopolitical Risk
00:31
Angles of Vanishing Points
00:31
Distances of Cone of Vision
00:31
Auto Lip-sync with Montreal Forced Aligner in Mandarin
00:25
Facial Mocap
03:03
Face Rigging - 01 Mask
01:08
Live Link Advanced Skeleton Facial to Unreal 2. Test Animation
02:13
Live Link Advanced Skeleton Facial to Unreal 1. Import Character to Pistage
02:00
Import Motion to Advanced Skeleton in Pistage 2. Import Motion
01:30
Import Motion to Advanced Skeleton in Pistage 3. Live Link Maya to Unreal Engine
02:28
Import Motion to Advanced Skeleton in Pistage 1. Import Character
02:17
Advanced Skeleton & PiStage
02:45
Joint-Based Skirt & Auto Collision - Set Driven Key
01:15
Time Editor - IK/FK Switch
00:21
Maya Animaiton Layer 4. Merge Layers
00:38
Maya Time Editor 9. Copy Pose
00:44
Maya Time Editor 10. Bake
00:48
Maya Animation Layer 1
00:55
Mocap to Maya 1. Motion Library in Rokoko Studio
00:54
Maya Animation Layer 2. Feet
01:07
Mocap to Maya 3. MoCapMatcher
00:43
Mocap to Maya 4. Bake, Disconnect, & Remove
02:18
Deactivate Auto Joints
01:02
Mocap to Maya 2. Create Reference
00:33
Maya Animation Layer 3. Fingers
00:46
Maya Time Editor 2. Retime/Edit Speed
01:23
Maya Time Editor 7. Blend IK & FK
01:03
Maya Time Editor 6. Avoid Feet Sliding
01:02
Maya Time Editor 5. Blend Motion Clips
01:56
Maya Time Editor 1. Loop walk cycle
00:57
Maya Time Editor 3. Trim & Blend
01:18
Maya Time Editor 4. Match & Relocate