I’ve been working in the video game industry for 15 years, starting as a 3D artist and progressing through roles like lead, mentor, consultant, and now, art director. Throughout my career, I’ve contributed to various areas of game development, including environment design, prop modeling, weapon design, shaders, UI design, programming, tool design, and optimizing large open-world scenes.
I've worked on both AAA titles and smaller indie and mobile games.
Currently, I’m the co-owner and Art Director at Quite OK Games.
I’m also developing my first solo game, Outside the Blocks!, focused on creating realistic dioramas.