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Jed037 @UCaeZjQFw4QIi5vdfonAmsvA@youtube.com

433 subscribers - no pronouns :c

I uhhh do rust stuff and then uhh like graphics stuff yea aw


01:11
2D Heightmap Simplification For 3D Volume
01:24
Customizable 3D Tiling Cellular Node Test
02:01
Spiky Terrain Test & Gradient Test
02:16
Unity C# Voxel Compute Shader Test
01:23
temporal reprojection && low iteration count (epilepsy warning?)
00:27
Temporal reprojection depth test. Only rotation.
10:14
OpenGL Voxel Ray-Marcher Demo
01:56
More editing tools & custom material hardness
02:07
3D volumetric map editing in Unity Editor
00:48
OpenGL Voxel Ray-Marcher Test
04:35
Voxel Terrain: GPU Indirect Impostors
04:13
Voxel Terrain: Per-vertex Ambient Occlusion
03:42
Voxel Terrain: Serialization / Deserialization System (with compression)
01:04
Random Seeds Demo
00:41
Procedural Prefab / Billboarded Props Demo
06:11
Procedural Terrain Generator in Unity
00:31
Unity HDRP Procedural Low Poly Landscape
03:05
low poly snow scene idk bruh
02:10
camera shake goes brrrr
01:07
Wireframe Terrain
01:23
Unity Jobified Surface Nets
01:12
Terrain Ambient Occlusion
01:33
cFlake Engine. Octree with 0.5m Voxel Resolution
00:43
Basic Voxel Generation Test
02:13
cFlake Engine. Terrain memory test #1
06:01
GPU Terrain Test using Rust & WGPU
00:13
Turing machine binary adder example
00:39
More Voxel Terrain Tests.
03:54
Mini showcase of my custom GPU Voxel Terrain.
00:24
Custom SDF text
01:44
GPU-CPU Octree Terrain
00:38
Terrain LOD test
00:43
Frustum Culling Test
00:33
Unity 131km Octree Terrain Generation (OLD)
00:51
GPU Surface Nets with (bad) LOD in Unity
01:31
Throw It! Terrain Test
02:08
Vertex Colors used with Marching Cube algorithm in Unity
02:52
Quick update on the Terrain Generator (Unity)
02:21
Unity Terrain Editing Test
01:14
Unity HDRP Test
02:47
(Unity) Marching Cube Terrain Warped Noise
00:46
Multi-threaded code goes BRRRRR