TAngra, also known as TAngraFX, is an innovative node-based multi-physics engine designed for Blender. Our engine is meticulously crafted using a combination of C/C++, CUDA, Python, and Taichi to deliver top-notch performance and flexibility. TAngra boasts an impressive array of solvers, including:
Granular solver
SPH (Smoothed Particle Hydrodynamics)
PIC (Particle-In-Cell)
FLIP (Fluid-Implicit Particle)
APIC (Affine Particle-In-Cell)
MPM (Material Point Method)
These solvers operate on both CPU and GPU, with network capabilities coming soon!
In addition, TAngra includes a Rigid Body system and asset manager, featuring:
Ragdoll system
Crowd system
Asset manager with pre-built assets for various types of fire, smoke, cloud, water, etc.