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Wild Ox Studios @UCaLf83HDd_8nAVeScuN0eFA@youtube.com

1.4K subscribers - no pronouns :c

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Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Wild Ox Studios
Posted 2 days ago

Return to Retro - Part 3 (Light Cost Optimization) follow up.
https://www.youtube.com/watch?v=KralX...

Remember you can always use less lights reduce the overlap and use the source length to stretch the light source along with the candles and distance field optimizations to get a much cheaper cost with a very similar look.

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Wild Ox Studios
Posted 4 weeks ago

https://youtu.be/b0PQpmV4cds?si=_FTXN...
Just wanted to share that I support ‪@The_Jedi_Exile‬ and his overview and go over this take in my latest video
https://youtu.be/vWfeNFxaqZ4 Some really useful information here about Unreal and the history of its evolution. I also go deeper into the current state of the industry and add some perspective from a dev's point of view.
Check it out!

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Wild Ox Studios
Posted 1 month ago

Great watch. Great coverage on 8th gen rendering optimizations in UE4. While this is more of a review of a game that follows good practices it also goes into showing examples of early z, AA modifications for better quality and quad overdraw as I've discussed in my previous 2 videos on UE5 and UE4 optimization. I'll continue to do videos that cover how to apply some of these options into your workflows.

Cheers,

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Wild Ox Studios
Posted 1 month ago

Remember to convert your BSPs to static meshes to understand true performance. BSP's cannot instance properly and cost more. Do not ship a project with BSPs

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Wild Ox Studios
Posted 2 years ago

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Wild Ox Studios
Posted 2 years ago

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Wild Ox Studios
Posted 2 years ago

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