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FM3D tutorials @UC_d-6YNNvgIPbMuA4vYMBkw@youtube.com

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Video tutorials on Blender, Substance Painter, Unity. The P


04:59
Blender Quick Tip - The "Zoom To Mouse Position" and "Lock View" Options
05:05
Blender Quick Tip: Cylinder Animation in Pie Chart Style
08:40
Cutting, Slicing, and Separating Objects in Blender, Part 2: Boolean and Camera Clipping | Tutorial
05:24
Cutting, Slicing, and Separating Objects in Blender, Part 1: Bisect, Split, Rip, Separate | Tutorial
04:47
Blender Basics - How to Rotate Control Points of Curves with Tilting
01:51
How to Automatically Create Vertices and Edges at Mesh Intersections in Blender | Tutorial
03:34
Python Script to Export to FBX with Textures All Blender Files in a Folder
03:32
How to use Markers to Switch Active Camera During an Animation | Blender 4.2 Tutorial
05:44
How to Make Geometry Appear and Disappear on a Curve in Blender with Start & End Mapping | Tutorial
02:42
How to remove unused resources in projects with Purge Unused Data in Blender 4.2
03:48
Zoom Stopping at a Point and How to Solve It (Frame; Dolly; Fly / Walk) | BLENDER tutorial
02:19
Checker Deselecting Edge Rings in Blender 4.2 tutorial
03:48
"Dynamic" Depth of Field (Defocus) script in Unity (URP)
08:49
UNITY - AudioSource in Update: play sounds without overlaps tutorial
04:46
Creating and Exporting Actions for an Animated Model | BASICS of Animations in Blender 4.x
18:21
BLENDER - Creating a Procedural Starry and Cloudy Sky (w/ bluish clouds, a tribute to Mêlée Island)
10:15
BLENDER - A simple Setup for NPR Rendering of an Electronic Circuit
02:41
Blurring the Glare Streaks to enhance the effect - Blender 4.1 Compositing tutorial quick tip
02:19
Camera Follow Path and the Switch Direction operator in Blender | Animation Quick Tip
07:27
View Layers & Z-Combine tutorial addendum: after burners | Blender 4.1 Compositing
10:41
UNITY - How to use Adobe Stock 3D models in Unity (thousands available!)
07:24
UNITY - Look At script: pointing an object towards another; part 2: Slerp
11:33
UNITY - Look At script: pointing an object towards another; part 1: Rotate
07:59
UNITY - Introduction to Coroutines and "yield WaitForSeconds"
09:22
View Layers and Z-Combine in Blender 4.1 | Compositing Basics
11:24
UNITY - Introduction to rotations with Slerp, Quaternions, Time.deltaTime
06:43
UNITY - Scripting basics: introduction to Time.deltaTime (for smooth gameplay across devices)
08:40
Patchy, animated 3D Mist (fog) Mask in Compositing with Procedural Textures in Blender 4.1
03:55
UNITY - How to switch to Materials Legacy mode to manually assign Textures to Materials
07:44
UNITY - Basics: Rigid Body and Physics Materials to make objects fall and bounce
01:19
Unity HDRP Quick Tip - Strange effects in transparent materials at the edges of the frame
15:13
Z-Depth vs Mist Render Passes guide | Blender 4.1 Nodes Compositing
03:43
Atmospheric Perspective 9/9: Z-Combine; Conclusion | Blender 4.1 Compositing tutorials series
03:47
Atmospheric Perspective 8/9: Contrast | Blender 4.1 Compositing tutorials series
03:04
Atmospheric Perspective 7/9: Groups | Blender 4.1 Compositing tutorials series
02:45
Atmospheric Perspective 6/9: Desaturate | Blender 4.1 Compositing tutorials series
02:32
Atmospheric Perspective 5/9: Blue-Shifting | Blender 4.1 Compositing tutorials series
03:01
Atmospheric Perspective 4/9: Distance Blurring | Blender 4.1 Compositing tutorials series
02:27
Atmospheric Perspective 3/9: Normalizing Depth | Blender 4.1 Compositing tutorials series
02:14
Atmospheric Perspective 2/9: Clipping; Environment | Blender 4.1 Compositing tutorials series
02:51
Atmospheric Perspective 1/9: introduction | Blender 4.1 Compositing tutorials series
07:14
Blender 4.1 modeling basics - The Poke Faces + Tris-to-Quads trick for knurling (and more...)
09:37
BLENDER 4.1 - How to use the Ambient Occlusion pass in Compositing to enhance realism in renderings
07:09
BLENDER 4.1 - Compositing: setting Mix to 1 in the Glare Filter to get the effect as a mask
12:45
BLENDER - Animating Newton's Cradle with Rigid Bodies and Hinge Constraint
11:04
BLENDER - Flickering Lights in Blender with the Noise Modifier tutorial
18:06
BLENDER - A climbing electric arc (Jacob's Ladder)
11:16
BLENDER - Using the F-Curve Cycle modifier to create cyclic animations
04:02
BLENDER - Collisions, Cloth, and Rigid Bodies: a short animation (soccer goal)
08:21
BLENDER - How to Make Rigid Body and Animations interact (Billiards Break Shot)
12:32
BLENDER - Basics - How to set and rotate an HDR image as World Background
04:31
BLENDER - Floating Ghost: Cloth simulation animation with a Force Field and Weight Painting
20:24
BLENDER - Basics - How to make a simple scene for a turntable animation
08:27
BLENDER - Compositing tutorial - Sun Beams, part 2: Masks, Blur, Color Balance
10:19
BLENDER - Basics - How to make Wireframe Renderings
09:32
BLENDER - Compositing - How to save and retrieve Render Passes in an EXR file
08:19
BLENDER - Glowing edges (nodes compositing tutorial)
03:00
BLENDER - How to Make Rigid Bodies Interact with Cloth Objects
05:24
BLENDER - How to Create a Ghost Silhouette Effect in Blender
05:53
BLENDER - How to change Hue with HSV node & ObjectID: one material, one texture, different colors