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Building Better Games @UCZpMT-dUwQR-R4Mb4uub6Sw@youtube.com

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At Building Better Games, we aim to move past the games indu


24:46
The Hidden Cost of Too Many Game Dev Tools (and Our Solution)
27:13
@nytimes' Terrible Take On Game Development
13:34
Why We Chose 5-Day In-Office Work for Our Game Studio
12:14
Founders Reveal: Lessons from 10 Years Building a Game Studio
06:25
The Quest for the Perfect Game Dev Work Management System (We Found It!)
09:35
Why Game Dev Missed Product Management (Until Now)
01:54:25
How to Stop Compromising and Make the Studio You Actually Want with Critical Path Games #91
07:13
From Dev to Databricks: Seeing Game Studios from the Outside
10:14
New Eyes, New Wins: What Juniors See That You Don’t
11:22
Game Dev’s Silent Crisis: Ignoring Junior Talent
07:14
How Juniors Save Studios (And Nobody Talks About It)
06:05
Respect the Junior Perspective (Or Pay Consultants to Say It)
11:18
Why Senior-Only Teams Fail
06:26
Game Leadership: The Passion That Won’t Die
09:34
The Real Danger of Short-Term Thinking in Game Studios
04:31
Can AI Really Replace QA in Game Dev?
01:17:40
The Engineering Talent Pipeline is Broken: Juniors, AI & the Future of Game Dev w/ Carly Taylor #90
06:29
Why the Games Industry Needs Better Leadership Training
05:52
Letting Go: The Hardest Skill in Game Leadership
10:13
The Top Mistakes New Game Leaders Make
03:55
Why So Many Game Studios Burn Out Their Teams
09:55
How Power Changes Leaders (And What to Do About It)
24:00
The Power Problem: Why Founders Struggle to Let Go
05:00
Why Game Studios Fail (Even When They Do Everything Right)
01:11:16
The Cost of Power: Leadership, Burnout & Survival in Game Dev with Melissa Phillips #89
09:38
Studio Challenges After the Demo: From Go-to-Market Chaos to Narrative Innovation
15:34
How We Built a Vertical Slice That Actually Shows the Game’s Soul
09:12
Why Too Much Time and Money Kills Creative Games
18:42
Why Great Stories Transcend Borders: Designing Games That Speak to Everyone
17:03
Can China Win the West? Game Dev, Capital Collapse, and the Rise of Interactivity
01:26:06
Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene | #88
06:43
How to Actually Change Workplace Culture (It’s Simpler Than You Think)
05:51
Culture Is a Top Priority—Until It’s Not
09:04
You Can’t Fix Culture from the Middle
10:27
The Toxic Five: What Really Destroys Workplace Culture
05:59
Stop Using 1930s Tools to Measure 2025 Problems
04:09
Don't Scale Until You Hear This
54:51
5 Cultural Patterns That Ruin Your Studio with Charlie Sull | #87
06:35
How to Keep Players Without Making 3 New Games
12:29
Why You Should Ignore Personal Taste in UA
08:39
Gamedev Ads Are Getting Weird—Here’s Why
13:57
The Boring Test: A Pro's Method to Fix Bad Game Ads
10:46
Fake Ads, Real Results? Inside Game UA Tactics
14:15
The Hard Truth: Marketing Can’t Save a Bad Game
01:17:16
Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič | #86
05:11
How Great Leaders Spark Team Creativity
03:52
Why Studios Keep Repeating the Same Game Ideas
12:15
The Silent Flaws of Senior Devs Nobody Talks About
14:11
The Power Struggle Behind Every Failed Game
40:55
@IGN’s Awful Take On The Collapse Of AAA Games - What They Got Wrong | Game Dev Reacts
13:25
Creativity Doesn’t Survive Without Context
12:32
Game Design Without a Map? Why Vision Clarity Is Everything
10:42
What Happens When Game Studios Stop Learning
06:05
Why Your Game Vision Isn’t Landing with the Team
01:37:03
Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister | #85
10:32
Why Game Studios Ignore Their Biggest Problems
09:01
The Right Way to Make Game Dev Decisions
10:04
Hiring Mistakes That Can Ruin a Game Company
14:58
The Hardest Part of Running a Game Studio
13:07
Game Dev in India: The Challenges & Opportunities