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Jason Booth @UCZbZJGHXt9Vp545DanHLsOQ@youtube.com

3.9K subscribers - no pronouns :c

Mostly videos for my asset store products, but also talks on


33:21
Foliage Renderer - Usage Walkthrough
39:00
MicroVerse - Creating Caves with MicroVerse Roads
02:01
MicroVerse - What is MicroVerse?
10:02
MicroVerse ContentBrowser
26:08
MicroVerse Roads Demo
12:30
MicroVerse - Using masks and ambient to create lake sounds
27:37
MicroVerse's Falloff, Noise, and Filters systems
14:38
MicroVerse Masks
56:02
Practical Optimizations
17:33
MicroVerse - 64 terrains
17:55
MicroVerse 1.5 - New features and improvements
20:42
MicroVerse 1.1 Update Features
06:46
MicroVerse - Content Browser
27:53
MicroVerse - FirstLook
14:32
MicroSplat - 256 Texture Module
18:38
Better Lit 2021 - New Features
41:17
Better Lit - Launch video
25:25
Better Lit Shader - Sneak Peak
18:54
Better Shaders - Converting from a Surface Shader
07:46
Better Shaders - Publisher Workflow
33:55
Better Shaders - Write shaders for URP/HDRP/Standard without going crazy
18:13
MicroSplat - Decals
13:34
MicroSplat - Scatter
27:09
MicroSplat - Trax - Walkthrough
02:45
MicroSplat Unique Features Video
04:31
MicroSplat - Digger Integration
05:04
MicroSplat - how to make a golf course or road
09:08
MicroSplat - New optimization features..
12:37
MicroSplat Mesh Module, vertex painting instead of texture based
29:58
MicroSplat - How it's optimized
03:30
Non Destructive workflow for Procedural Texturing Module
08:00
MicroSplat Mesh Workflow with Tessellation
02:50
MicroSplat Mesh Workflow with Global Texturing
03:55
MicroSplat Mesh Workflow with Wetness, Puddles, Streams and Lava module
07:59
MicroSplat Mesh Workflow with Procedural Texturing
16:24
MicroSplat Mesh Workflow
00:13
Example of Terrain Blending from a MicroSplat user
08:24
MicroSplat - Mesh Terrains
03:42
Matthew Thornton - Decisions I didn't make
06:54
MicroSplat Low Poly module
20:48
MicroSplat Runtime Procedural Texturing
10:14
Stochastic Height Node for Amplify Shader Editor
10:09
UE4 Stochastic Height Blend Node for the Material Graph
21:43
Stochastic Sampler2D node for Unity's Shader Graph
08:31
MicroSplat Procedural Texturing Demo
09:50
MicroSplat StochasticTextureClusters
00:24
texture_graph2
18:10
One Batch
14:14
One Batch
17:12
MicroSplat Mesh Workflow
20:23
MicroSplat 1.7 Development Diary
08:06
PlayableShader Globals API/MicroSplat integration
17:27
MicroSplat - Wind and Glitter module
23:52
Texture Clusters module for MicroSplat
26:05
MicroSplat Development Log v 1.21
10:15
MegaSplat 1.5 Texture Packer
34:17
MicroSplat - Puddles, Streams, Lava, Wetness module
10:52
MicroSplat Anti Tiling Module
14:26
MicroSplat Dynamic Snow Module
08:04
MicroSplat Mesh Terrain Blending