I teach Virtual Production and performance capture at Drexel University.
Before teaching, I worked in feature film VFX working on Matchmoving (Syntheyes, PFTrack, MatchMover Pro, etc.), Compositing (Nuke, AE, Shake), Pipeline Programming & Scripting (C, C++, Python), 3D (Maya, C4D), Photogrammetry, and Motion Capture (Vicon, Optitrak, MotionBuilder), but after Epic's Unreal Engine Fellowships in 2021 and 2023, most of what I do now involves Unreal Engine for in-camera-VFX, nDisplay, live greenscreen VP and of course mocap/Metahumans. That doesn't mean that I've left my MotionBuilder / Maya / Nuke / Houdini roots behind. :-)
I'm particularly passionate about the power and potential these technologies have for communications and interaction in general, and I hope this channel helps others get up to speed with these tools more easily and quickly.
Have fun.