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Joshua Barretto @UCVeOdA6hDpT_SZ4jhuDXAwA@youtube.com

24K subscribers - no pronouns :c

I write code. Most of it isn't video-worthy, but I sometimes


06:05
Enemies, Movement, and a Demo on Real Hardware [SM64 GBA]
11:12
Slides, Platforms, Swimming, And More! [SM64 GBA]
06:36
Audio, Polygon Subdivision, and Much More! [SM64 GBA]
05:59
Stars, doors, and a sky [SM64 GBA]
06:22
Much Has Changed [SM64 GBA]
03:10
Some Updates [Super Mario 64 on the GBA]
01:11
Primitive animations, smoother movement [SM64 GBA]
02:09
A proper player model, rotations, much faster texture mapping [SM64 GBA]
01:24
A single frame renders [SM64 GBA]
02:01
Super Mario 64 on the GBA: Improvements
01:11
Super Mario 64 running on a Gameboy Advance
01:30
Horse-Drawn Cart [Veloren]
02:43
Haha Carriage Go Brrr
02:36
Super Veloren 64
00:14
Make Yourself At Home
02:38
Lightning Storm [Veloren]
00:43
Thunder and lightning [Veloren]
09:25
Morrowind Shaders in 2022 [New Version]
00:13
Wave Shader Effect [OpenMW]
00:15
Simulating Black Holes With Bad Shader Code
10:13
Morrowind with PBR Shaders
06:59
Volumetric Clouds & Mist in Morrowind [OpenMW]
00:49
OpenMW Volumetric Fog Mod
01:38
Mounts [Veloren]
01:17
Raindrops [Veloren]
00:54
Visiting a town during a rain storm [Veloren]
00:15
Yeet
01:11
Best Glider Time, Veloren 0.11 Release Party [1:07]
00:31
Software Rendering on the Gameboy Advance (16 MHz, 60 fps)
01:40
Gliding Down a Mountain [Veloren]
02:06
Raymarching voxel terrain on a 7 year old GPU
07:19
A Very Big Tree [Veloren]
05:30
Gliding Down A Mountain At Noon [Veloren]
02:30
Gliding Through A Jungle As The Sun Sets [Veloren]
00:43
Pioneer Camera Smoothing
00:42
Boom! [Veloren]
04:18
Experimental Veloren LoD + Lighting Branch
00:50
Wolves in Veloren
03:27
Veloren: Improvements to Procedural Towns
07:29
Veloren 0.6 Feature Preview: Procedural Towns
21:02
21 Minutes of Veloren Staff Gameplay
15:49
16 Minutes of Veloren Bow Gameplay
02:51
Seal the Sub [GGJ2020]
01:49
[Veloren] A Trip Down A River
00:58
Newtonian Physics, Dogfight Controls
00:13
Veloren: Wind, Terrain Sprites, Improved Colours
02:37
Veloren - Caves, Lights, NPCs, Ruins, Day/Night, Static Objects
00:39
Gliding Precariously Through A Cave | Veloren
02:56
Demigod Dash - A Game Jam Game
00:27
[Veloren] Hang Gliding Through A Valley
00:23
Rave
00:31
Veloren: Simple World Generation
00:30
Real-Time Volume Raycasting
00:42
Veloren Character Animation And Movement (New Engine)
01:32
Cellular Automata Fluid Simulation
01:01:43
[Livestream] Writing a web browser physics system for evolving virtual creatures in Rust
05:42
Home Invasion - A Game Written in 48 Hours For GGJ 2019
02:02
48-hour Global Game Jam Doom-Like Raycasting Engine
52:10
Writing A RPN Expression Evaluator In Rust [Livestream]
02:19
Down The Rabbit Hole - A Journey Through Procedural Anarchy