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Alan Edwardes @UCVDebzker5ON8texg4S6STQ@youtube.com

1.3K subscribers - no pronouns :c

Hi! I'm a software engineer that loves to develop video game


01:32
Liam_Jones.mp4
00:36
Estranged: Arctic Cold - Early Access Trailer
01:41
Estranged: The Departure - Switch Trailer
08:32
Estranged Dev Blog #36: Tessellated Water vs Subdivided Mesh
01:40
Estranged: The Departure - Steam Trailer
04:31
Estranged Dev Blog #35: Baking AO Textures in Blender 2.8
06:08
Estranged Dev Blog #34: Animating Post Process Materials in Sequencer
07:30
Estranged Dev Blog #33: Zombie Death Poses
05:57
Estranged Dev Blog #32: Bird, Fish and Snail AI
03:25
Estranged Dev Blog #31: Shrinking Distant Foliage
05:47
Estranged Dev Blog #30: Simple Crab AI
10:07
Estranged Dev Blog #29: Save Game Thumbnails
07:11
Estranged Dev Blog #28: Global Save System
05:05
Estranged Dev Blog #27: Water Fog
06:34
Estranged Dev Blog #26: Editing Skeletal Meshes in Blender
04:16
Estranged Dev Blog #25: Rock Meshes from Height Maps
07:54
Estranged Dev Blog #24: Iron Sights
07:51
Estranged Dev Blog #23: Weapon System
05:29
Estranged Dev Blog #22: Look Triggers
07:54
Estranged Dev Blog #21: Jump Up Movement Mechanic
14:17
Estranged Dev Blog #20: World Save & Restore System (2/2)
05:41
Estranged Dev Blog #20: World Save & Restore System (1/2)
10:04
Estranged Dev Blog #19: Rabbit AI
04:45
Estranged Dev Blog #18: End of November Update
00:11
Explosive Barrels Test
15:00
Estranged Dev Blog #17: Serverless Git LFS
17:18
Estranged Dev Blog #16: Soundscapes
11:41
Estranged: Act II - July 2017 Content Preview
00:57
Estranged Dev Blog #15: Act II on Steam Early Access
05:32
Estranged Dev Blog #14: Building UE4 with Jenkins
00:55
Estranged: Act II Steam Early Access Teaser
04:06
Estranged Dev Blog #12 (Amendment): Smooth Crouching
10:57
Estranged: Act I Commentary 8/8
06:49
Estranged: Act I Commentary 7/8
10:31
Estranged: Act I Commentary 6/8
09:54
Estranged: Act I Commentary 5/8
09:00
Estranged: Act I Commentary 4/8
10:56
Estranged: Act I Commentary 3/8
09:46
Estranged: Act I Commentary 2/8
13:45
Estranged: Act I Commentary 1/8
08:04
Estranged Dev Blog #13: Vertex Painted Water
04:46
Estranged Dev Blog #12: Smooth Crouching
06:01
Estranged Dev Blog #11: Simple Water
04:32
Estranged Dev Blog #10: Cheap Light Shafts
10:15
Estranged Dev Blog #9: Alpha 1 Feedback Roundup
08:24
Estranged Dev Blog #8: HUD Health and Damage Indicators
06:00
Estranged Dev Blog #7: Sequencer Game Intro
08:18
Estranged Dev Blog #6: WIP Modular Level Assets
06:34
Estranged Dev Blog #5: UMG Graphics Options Menu
02:57
Estranged Dev Blog #4: Using UMG for In-Game Newspapers and Screens
07:53
Estranged Dev Blog #3: Blueprint Flickering Lights
10:48
Estranged Dev Blog #2: Physics Impact Sounds
10:08
Estranged Dev Blog #1: First Person Footstep Sounds
07:14
Source SDK 2013 Tutorials: 3 - Running Hammer
03:30
Source SDK 2013 Tutorials: 2 - Compiling the C++
02:35
Source SDK 2013 Tutorials: 1 - Getting the Code
01:08
Source SDK 2013 Tutorials: Introduction
01:19
Estranged: Act I - Steam Trailer
14:19
Estranged: Act I Source Code - Downloading and Compiling
11:41
Estranged: Act I Oculus Rift Demo