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SuperSonic68 @UCUtUDcEf1MSTXQ4iPob5ORw@youtube.com

69K subscribers - no pronouns :c

Hey, all! I've got funny playthroughs, Sonic fangames and th


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

SuperSonic68
Posted 2 years ago

I have been waiting and hoping for this moment since 2016. To know that I've been heard. I am in tears. Actually in tears.

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SuperSonic68
Posted 2 years ago

New video, friends. Feel free to send it around and use it as a reference when discussing Frontiers' physics and general controls.

I tried to be as fair as possible, pulling from the Genesis classics, Adventure games and even the Boost era. All styles of Sonic have the potential for greatness so long as they are built on a solid foundation.

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SuperSonic68
Posted 2 years ago

‪@ChannelPup‬ To answer your question poised at the end of your video, Pup:
Could Sonic traverse a giant loop-dee-loop with hazards along the loop, forcing players to dodge and weave through them without slowing down, thus falling off of the loop due to gravity?

Yes.
webmshare.com/play/JbqrL

To answer possible follow-up questions:

"Was this difficult to design?"
With the Sonic GT framework at my disposal, not at all. Took me about 20 minutes and most of that was spike placement and tweaking.

"Is it easy for a skilled player to pull off, while still providing a decent challenge?"
Yes. Though, of course, it still needs balancing. It can either be very easy, or very difficult, depending on when you entered the sequence, due to the fact that the spike-balls move. Making them static spike strips would remove the RNG, but that's not the direction I chose to go with this quick prototype.

One final thing to note is that, in your proposal, you had speed boosters peppered along the loop for players to target. I decided to forgo that, as the initial speed granted from the initial boosters seemed to provide a nice challenge as you have one, single supply of speed to work with throughout the entire uphill climb. Turn too sharply because you hesitated? You lose a big chunk of that speed and are all the more likely to fall under the wall-cling speed threshold and plummet.

Great suggestion! Let me know if you have other zany level design ideas for me to make reality.

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SuperSonic68
Posted 2 years ago

I had the privilege of collaborating with ‪@TailsChannel‬ on a new Sonic Frontiers analysis video! Check it out!

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SuperSonic68
Posted 2 years ago

There appear to be more naysayers than I thought out there in the Sonic sphere, so I'm just kinda tossing this around:

strawpoll.com/polls/LVyKxN225n0

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SuperSonic68
Posted 3 years ago

Looking to make your own VR games? Take a look at VR Booster! Now available on the Unity asset store! assetstore.unity.com/packages/templates/packs/vr-b…

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SuperSonic68
Posted 3 years ago

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SuperSonic68
Posted 3 years ago

Sonic ZAP?

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SuperSonic68
Posted 3 years ago

Before New Pokémon Snap drops, maybe take a look at our playthrough!

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SuperSonic68
Posted 4 years ago

Literally 20 minutes in Unity.

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