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pixeltrain - 3D & VFX Trainings @UCS-qRcJcG5qyHl7uRa6nZ1Q@youtube.com

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Senior Trainer & Mentor - 3D | VFX | Animation | GameDev Ble


13:29
Blender 4.2 for Production - How to effectively use and edit instanced collections
15:57
Blender 4.2 for Production - Bookmark multiple views & switching camera with the Stored Views add-on
18:43
AutoSmooth, Split Normals & Smooth Shading in Blender 4.2+ for Beginners
09:48
Blender 4.1 - New Features - New Keying Workflow
10:42
Blender for Production - Production Helpers - Faster Management with the Modifier Tools Add on
09:28
Blender for Production - Production Helpers - Using Your Favorite Tools from Quick Favorites
28:11
Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on
09:57
Blender Fundamentals - Multiple Materials on one object & Slots (Demo lesson)
11:08
Blender Fundamentals - Loop Cut & Offset Loop Cut Tool (Demo lesson)
15:14
Blender Fundamentals - Powerful Transformation Hotkeys (Demo lesson)
08:12
Blender Fundamentals - Adjusting the Transform Orientation (Demo lesson)
26:13
Fusion for Production - VFX Compositing with Fusion - 06 Polygon Masks & BSpline Mask Tool
38:30
Fusion for Production - VFX Compositing with Fusion - 05 Fundamentals of Masks in Fusion
02:41
Publication Trailer - pixeltrain Blender Fundamentals - Fast Forward
42:54
Fusion for Production - VFX Compositing with Fusion - 04 Compositing with Merge & Channel Booleans
49:38
Fusion for Production - VFX Compositing with Fusion - 03 Deep Pixel Fundamentals, Tools & Workflows
01:01:42
Fusion for Production - VFX Compositing with Fusion - 02b Fusion Compositing inside DaVinci Resolve
32:54
Fusion for Production - VFX Compositing with Fusion - 02a Fusion Studio vs DaVinci Resolve Workflow
17:24
Fusion for Production - VFX Compositing with Fusion - 01 Installation of Reactor in Fusion & Resolve
35:59
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots
48:06
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 11 Semi-automatic Tracking Workflow
55:05
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 10 3D-Integration, Shadowcatcher & Masking
47:20
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow
40:02
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 08 Fundamentals of 3D Camera Tracking
25:26
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 07 Join, Refine, Offset & Average Trackers
35:37
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 06 Plane-Tracking, Corner Pin & Compositing
27:14
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 05 Advanced Tracking Settings
10:06
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04b Q&A - Matchmoving NUKE Rotos in Blender
39:24
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 04 2D-Stabilization & Compositing Workflow
38:23
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 03 Fundamentals of 2D-Tracking in Blender
12:45
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 02 Overview of the Movie Clip Editor
35:02
Blender 3.0 for Production - 2D & 3D Tracking Workflow - 01 Preparing Footage in the VSE
25:19
Blender for Production - Blender 3.0 to NUKE Workflow - 04 Cryptomatte & Build Export Nodes Addon
40:16
Blender for Production - Blender to NUKE Workflow - 03 World Position Passes for NUKE & Customs AVOs
34:35
Blender for Production - Blender to NUKE Workflow - 02 Working with Blender LightPasses in NUKE
36:32
Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline
20:11
Blender 2.91 New Features - 03 Custom Bevels, Caps & Curve Modeling in Blender
27:36
Blender 2.91 New Features - 02 Polygon Modeling, Booleans, Volumes & Modifiers
14:26
Blender 2.91 New Features - 01 User Interface, Outliner & Collections
24:58
Let’s start in NUKE 12.2 - 05 Linear Color, 32Bit Float & EXRs in NUKE
21:40
Let’s start in NUKE 12.2 - 04 Understanding Premults & Alphas in NUKE
37:54
Let’s start in NUKE 12.2 - 03 Layers, Channels & Shuffle Nodes in NUKE
28:53
Let’s start in NUKE 12.2 - 02 Making your first compositing in NUKE
31:57
Let’s start in NUKE 12.2 - 01 Introduction to the NUKE 12.2 Interface
55:35
Blender 2.9 for Production - 05 Working with Light- & Data Passes, Alphas and much more
32:38
Blender 2.9 for Production - 04 Render Layers, Light Passes & Data Passes
29:35
Blender 2.9 for Production - 03 RenderLayers, Collections & Ray Visibility
42:04
Blender 2.9 for Production - 02 Basic Compositing Tasks in Blender 2.9 Compositor
31:49
Blender 2.9 for Production - 01 Introduction to the Compositor Workflow
20:34
Blender 2.9 - New Features & Improvements - 04 Rendering Improvements in Cycles & Eevee
18:35
Blender 2 9 - New Features & Improvements - 03 UV Tools Improvements
21:27
Blender 2.9 - New Features & Improvements - 02 Extrude Manifold, Bevel Custom Profiles & Curves
18:48
Blender 2.9 - New Features & Improvements - 01 User Interface, Statistics & Modifiers Stack
39:02
CoffeeCup - 01_13 UDIM Material in Workflow in Houdini FX & Substance Painter 2020
32:29
CoffeeCup - 01_12 Classic Material Workflow between Houdini FX & Substance Painter 2020
26:00
CoffeeCup - 01_11 Mantra Rendering Setup with Principled Shaders
14:03
CoffeeCup - 01_10 Material Assignment & Export as FBX
22:16
CoffeeCup - 01_09 Making UVs & UDIMs in Houdini FX
12:18
CoffeeCup - 01_08 Clean Up & Groups Preparation
10:30
CoffeeCup - 01_07 Finishing the cup's lid Modeling Process