in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Hey all, with all of the news happening this week, I thought I'd give an update regarding what to expect from me in the near future. I currently am working on a brand new original skyscraper track for Mario Kart 8 Deluxe which I am hoping to get done before the release of Mario Kart World. I posted this screenshot on bluesky before the direct jokingly saying if there were a new city/skyscraper course I did it first and, well, turns out Crown City is a thing which definitely shares similarities to this course. However, my course is significantly different so I still plan to finish it. Honestly, my drive to work on it has stalled out since the announcement though and I'm not currently super happy with how the visual model is turning out, and with my schedule being rough in the next couple months it's possible this will slip to after Mario Kart World's release. If that does happen, you may not be seeing this for quite a while, but it's far enough along and I like some of the concepts enough that I'll probably finish it even if the visuals don't quite match the quality I want.
Beyond that, I'm not sure there will be much more on the modding front for me this year. I did actually start work on a DKR Darkmoon Caverns remake (I figured I'd disclose this since I've said something on discord about it) but honestly I stopped work because I realized Magma Reactor and Dry Dry Falls have kind of given me PTSD for working on courses with a lot of caves and cliffs which is why I pivoted to a course that involves neither of them for the city course. I'm unsure if this project will resume work this year. There's also the fact that there will be a lot of new games to play later in the year including Metroid Prime 4, Donkey Kong Bananza, Tony Hawk's Pro Skater 3+4, more I'm probably forgetting, and of course, Mario Kart.
Honestly, I'm in the group that is concerned with the footage we've seen of Mario Kart. The new grand prix format honestly looks terrible given how the space between courses pretty much looks like all of my least favorite Mario Kart courses rolled into one, and my enjoyment of it will heavily hinge on whether playing standard 3 lap races on these courses in online play with randoms is an option or not. I'll probably enjoy it to some degree either way, but considering I've been following the series since before the release of Mario Kart 64 and this is the first time seeing more footage of a new Mario Kart has made me less excited for it, it's not exactly a great sign. Still, though, we've got lots more to see and learn and I'm not writing it off yet.
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Hey all, it's come to my attention that many people did not realize I had it stipulated on Gamebanana that I required permission to redistribute my tracks in other mods (aka other track packs). I'm going to be honest, when I checked those I thought Gamebanana put something on the sidebar to let people know but it hides it in a confusing menu. I've been asked by various people in the past so I kind of assumed it was more visible than that. The only real reason I had this rule in the first place was I figured someone who would go about asking me would be likely to give credit anyways and I really didn't keep track of who asked me and who didn't most of the time.
Going forward, feel free to use my custom tracks in your packs without asking. My only requirements are:
* Do NOT make any changes to the track. No custom objects, no day-for-night edits, no holiday edits, none of that. I don't want people confusing work I did with work the pack creator did.
* I and anybody I work with must be credited somewhere, read me or on the pack page or whatever is good, doesn't need to be in-game.
* You get SquireTurnbolt's permission for Wii Bowser's Castle (unless they state otherwise). I ported it into the game and created collision but the model was entirely theirs and I feel wrong handling the rights to it solo as if it were entirely my own work and I don't feel comfortable giving full permission for that course.
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CTGPDX 1.1.1 has been released at www.ctgpdx.com/home. Here's a quick recap of the most important changes to all of my courses (or in Wii Bowser's Castle case, courses I've been involved with) included in this update.
* Cheep Cheep Cove: Completely overhauled lighting among other minor collision fixes.
* Wii Bowser's Castle: Fixed an infinite respawn issue on the ramp before the halfpipe section.
* DKR Walrus Cove: Fixed an issue where items wouldn't hover on the upper route at the end making red shells worthless for this section.
* Dry Dry Falls: Fixed some collision during the first glider section to force a respawn if you get hit by an item just after going off of the ramp, fixed an infinite respawn glitch.
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As CTGPDX 1.1 has released and more and more people will be playing my custom tracks with other players, more bugs will be found, so there will be a smattering of minor updates to my tracks here and there. Today, I've released two such updates.
DKR Jungle Falls has been updated to 1.1.2. This update is actually already in CTGPDX1.1 since it fixes bugs found while testing but I forgot to release it publicly. This update fixes item transitions from floor to wall in the temple and fixes the camera on the upper route of the temple. You can check it out here: gamebanana.com/updates/326509
Dry Dry Falls has been updated to 1.0.5. This update fixes a bug found today during a multiplayer session where getting hit by an item at the start of the first glider section would cause the player to get stuck for several seconds on the terrain until Lakitu eventually would pick them up: gamebanana.com/updates/326446
Currently, I also know of two more issues I'll need to take a look at, specifically Wii Bowser's Castle having an infinite spawn glitch and DKR Walrus Cove having some janky collision and broken item paths. However, updates may come at random intervals since I actually have Shingles at the moment and my neck and head are quite painful at the moment.
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Hello, a trailer for update V1.1 of CTGPDX has been released which I'd link but YouTube apparently has issues with video links in posts.
As you can see, LAN and wireless play are officially supported by CTGPDX. While this isn't the online play many people may be hoping for (that simply isn't possible at the moment, you can take a few guesses as to why), you can use a third party solution for enabling lan mode over the internet. For the filming of this trailer, we used xlink kai and you can view the instructions on setting it up for Nintendo Switch here: www.teamxlink.co.uk/wiki/Nintendo_Switch_ldn_mitm_…
Now, I wanted to set expectations accordingly for this: this does enable lan features over the internet and it's great when it works. In fact, I had a better experience than using actual local wireless at times. However, it requires patience to set up and we often ran into inexplicable issues with it. Some of us were always able to connect to each other instantly. Others had issues connecting and would have to try repeatedly for a half hour to connect. Sometimes we'd be troubleshooting for an hour only for things to just suddenly work. This is not something that the CTGPDX team has control over. We understand and share the frustrations you may (and honestly probably will) have with this feature, but it's not something solvable at the moment.
This isn't meant to be a downer nor is this meant to throw xlink kai under the bus (the fact that it works at all is great!), I just didn't want people going in thinking this is a bulletproof replacement for online play only to get mad when it doesn't work.
On the bright side, seeing other people honk in your game is neat.
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An update has been released for DKR Jungle Falls for Mario Kart 8 Deluxe which updates character/course lighting for less disgustingly bright characters and more accurate shadows. You can check it out here: gamebanana.com/updates/324412
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An update has been released for DKR Jungle Falls for Mario Kart 8 Deluxe which overhauls course lighting, rescales part of the track for better playability, and makes various other gameplay and visual enhancements. You can check it out here: gamebanana.com/updates/324331
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An update for Magma Reactor has been released for Mario Kart 8 Deluxe: gamebanana.com/updates/322380
The update improves performance, fixes a few bugs, makes some slight visual fixes, and adds a very subtle 1st place backing track to the music (too subtle currently, but I'm being careful not to overdo it since I like the music as is)
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An extremely minor update has been released for DKR Haunted Woods for Mario Kart 8 Deluxe which should help improve performance. You can check it out here: gamebanana.com/updates/321584
I'll be implementing similar improvements to Magma Reactor since it definitely has some performance struggles in split screen (the starting countdown is noticeably slower than it should be), but it'll likely take a bit since I want to improve the lighting bake at the same time to remove some of the unsightly black spots on the course.
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Hey all, I've very recently hit 5k subscribers so I wanted to say thank you for subscribing. As I frequently note, this has never really been a place I wanted to maintain as an actual YouTube channel since I've always viewed this as a dumping ground for whatever videos I want to share so I can't really recommend subscribing, but hey, it's nice to see people have stuck around and/or forgotten to remove me from their subscribed list.
However, statistically speaking I know what you're really here for and that's Mario Kart modding, so I thought I'd give an update on that. First, I intend to finish up a new custom course hopefully within the next month. The course model itself is pretty much done so it'll definitely be done sooner or later, but I still need to make the actual collision model and get it working within game. I do intend to try to share it on YouTube when it's done, but I highly suspect Mario Kart modding videos will be under much heavier scrutiny with a new official installment just around the corner so I do not suspect it to last long. If it does go down, you'll find my custom tracks on gamebanana at gamebanana.com/members/1993776 so keep an eye out.
After that, I'm not sure what I'll do regarding Mario Kart modding. There's definitely more ideas for courses in my head, but they require a ton of effort and I'm not sure I'd be getting them done any time soon, especially with a new Mario Kart coming out this year. I hope I'll be enjoying that too much to care about making my own courses for a while although honestly, I love MK8DX so much that I'm more scared of a new game messing everything up than I am excited for a new installment so we'll see how it pans out. I'll definitely be checking it out regardless of what happens. I do hope to still do more videos like Track Talk since people really like those and I like making them, and I wouldn't mind doing more custom track roundups but they are less likely to return. So I guess what I'm saying is as quickly as Mario Kart came back on here, it may be slipping away again as the year goes on.
...you know, I really need to stop ending these posts on a down note.
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Here you'll find whatever random stuff I feel like uploading.