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Chariot Rider @UCRpDbrcXS-giiD0PkZLC5Kw@youtube.com

8K subscribers - no pronouns :c

I talk about game design. In particular, I am fascinated by


11:44
Roguelikes, Randomizers, and Procedural Narratives (ft. Sonic the Hedgehog)
13:16
Consequences of the Breadbasket
05:10
Announcing Arcade a Day
19:26
Descending Through ZK Map
56:36
The Man Who Spent Three Years Learning to Kill a Dragon
18:00
Breaking no one lives under the lighthouse
01:42:39
Gaming and the Golden Record
16:16
A Love Letter to Level Editors
04:52
Interface: An Enrapturing Window
20:17
The Virtual Spaces of Garry's Mod
35:40
Defining Roguelike
17:11
The Magical Other World: Understanding the Nature of Escapist Play
13:33
The Surreal Horror of Deltarune's Avatar
03:34
On the Subject of Ludonarrative
05:04
A Small Channel Update
16:48
Seeing Shapes: Finding Humanity in Night in the Woods
40:32
Roguelike Progression Systems
13:24
Hyper Light Drifter and Wordless Storytelling
13:28
The Magic Circle
11:54
Zachtronics and the Joy of Expressive Problem Solving
14:25
How Games Create Tension
10:37
The Minimalist Design of Mini Metro
11:35
The Design of Meaningful Play
10:02
What Pyre Says About Failure
10:57
Systems of Conflict
12:02
Hollow Knight and Backtracking
21:55
[Design Deliberation] The Dynamic of Time
12:49
The Design of Donkey Space
17:22
Level Design of Celeste
13:10
The Aesthetics of Play
11:08
Papers Please and Moral Choice
10:39
The Psychology of Player Avatars
15:09
Loss Aversion and Game Design
12:41
[Design Deliberation] Boss Fight Design
12:52
Undertale - Characterization Through Mechanics
17:06
[Design Deliberation] How Small World Fixes Risk
18:41
Operant Conditioning in Game Design
10:23
[Design Deliberation] How Spelunky Combines Genres
11:23
[Design Deliberation] - Luftrausers and Flow Theory
16:29
History of Game Jams
21:31
[Design Deliberation] How Armello Uses Randomness Effectively
16:01
[Design Deliberation] How Transistor Encourages Player Experimentation
16:09
[Design Deliberation] Pac-Man Ghost AI Explained
14:10
[Portal 2] Bottleneck 2.0 - Hazellius
08:46
[Design Deliberation] Rocket League and Emergent Gameplay
04:01
[Portal 2] Reset - Demon Arisen
14:53
[Portal 2] Philosophy - Paper
19:05
[Portal 2] Bottleneck - Hazellius
05:31
[Portal 2] The Epitome of Lazy Valve - Paper
21:32
[Team Fortress 2] Training Bot References
15:01
[Portal 2] Gig's Simplistic More Simplistic - Hazellius
15:20
[Portal 2] PoolShark - Jgaultney
03:51
[Portal 2] Buttons Turrets and Goo, Oh My - Section
11:06
Spelunky Mythology
05:41
[Portal 2] Linopa 002 - Linopamuffin
34:50
[Portal 2] Descent - Bicmedic
16:17
[Portal 2] An Easy Mess - Deathwish808
06:48
Spelunky Secrets and Easter Eggs
01:23
Logic Puzzle - The Search For Alien Life
02:21
Channel Update - I'm Coming Back!