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barry lowndes @UCRN6DSbxwH7B58TqBCznVLg@youtube.com

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01:08
Astro Chimp Teaser
54:27
Using material functions in Unreal 4 to speed up your workflow
37:29
Parallax Occlusion Mapping in Unreal 4 / Rug
50:08
CAT rigs and communicating betweeen Blueprints in Unreal 4
51:15
Making Realistic Grass in Unreal 4
31:15
Painting With Masks in Unreal 4
11:35
Hard surface modelling difficult shapes using 3DS Max OpenSubDiv
39:50
Tessellation and vertex painting in UE4
11:20
Integrating World Machine with Unreal 4: Part 2
37:48
Integrating World Machine with Unreal 4: Part 1
28:28
Simple Blueprint - Lantern on a chain sets fire to hay bales
47:47
Colt 1911 part 3 - unwrapping
18:00
Colt 1911 part 4 - bake
16:52
Vertex Painting in Unreal 4 - part 3 puddles of water
13:10
vertex painting in Unreal 4 - part 2 textures
15:06
Vertex Painting in Unreal 4 - part 1
14:17
optimising low poly models - Colt 1911
09:03
Setting up physically based assets in Unreal 4
09:50
CAT rigs / animation into Unreal 4
14:43
physics chain/rope in Unreal 4
18:25
Hard surface modelling - colt 1911
40:45
Creating a rock from photogrammetry data
16:08
Texturing terrain based on slope in Unreal 4
01:44
Photo Real Rocks Asset Pack
40:34
High quality physically based game asset - part 6 Diffuse
16:55
High quality physically based game asset - part 7 metallic and roughness maps
39:23
High quality physically based game asset - part 5 nDo2
27:28
High quality physically based game asset - part 4 Bake
10:24
High quality physically based game asset - part 3 Low Poly
20:29
High quality physically based game asset - part 2 High Poly
09:17
High quality physically based game asset - part 1 Intro
00:53
Rock!
40:18
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 5
23:29
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 6
16:00
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 4
26:04
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 1
24:08
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 3
26:17
Creating Trees in 3ds Max, Photoshop, and CryEngine: Part 2
11:06
Colour Grading in Cryengine
41:00
Material Definition - making bricks in cryengine with Parallax occlusion mapping
14:54
Setting up blend layers in cryengine3
11:26
creating hand painted textures (part 3)
15:08
creating hand painted textures (part 2)
03:00
creating hand painted textures (part 4)
06:36
creating hand painted textures (part 1)
35:50
Making Grass for CryEngine
03:19
change the places bar in photoshop
42:38
Blocking out and whiteboxing levels in CryEngine
36:50
setting up a scaleform main menu in cryengine
29:01
Creating a 3d main menu for cryengine using Flash and Scaleform
16:20
creating cinematics in cryengine
04:50
custom animations from 3ds max to cryengine
04:55
lighting in cryengine
13:43
Vis Areas in cryengine
09:32
geocontrol to cryengine part 2
21:32
geocontrol to cryengine tutorial
07:31
Zhen - CryEngine Level Walkthrough