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Wise Hoax @UCPklTYc96xl7N6ZQHowhu3g@youtube.com

1.3K subscribers - no pronouns :c

๐ˆ ๐€๐ฆ ๐“๐ž๐š๐œ๐ก๐ข๐ง๐  ๐’๐ญ๐ฎ๐๐ž๐ง๐ญ ๐•๐…๐— ๐š๐ง๐ ๐’๐ญ๐ฎ


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Wise Hoax
Posted 2 years ago

What you want to learn?

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Wise Hoax
Posted 2 years ago

Guys Need your advice.

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Wise Hoax
Posted 2 years ago

Which Course You Want ?

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐–๐ก๐š๐ญ ๐ˆ๐ฌ ๐๐ข๐ฑ๐ž๐ฅ ๐•๐š๐ซ๐ข๐š๐ง๐œ๐ž ๐ˆ๐ง ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง??

๐“๐ก๐ข๐ฌ ๐ˆ๐ฆ๐š๐ ๐ž ๐ˆ๐ฌ ๐‘๐ž๐ง๐๐ž๐ซ๐ž๐ ๐ˆ๐ง ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง
Website - wisehoax.com/

Because sampling is so crucial to rendering images, RenderMan offers many different modes and settings to control it. Each pixel will normally be sampled multiple times (i.e., super sampling), and the pixels can be sampled in almost any order. The two main considerations are whether to use incremental mode and what settings to use with the adaptive sampler.

There are also three other more minor options that control sampling: bucket order and size, and crop windows. The bucket options control the size of the batches of pixels and the order that they're visited in. The default is to go in swaths from left-to-right and top-to-bottom. The spiral order is a useful alternative when rendering to a framebuffer as it normally shows the center of the image first. Crop windows restrict rendering to the pixels in a portion of the image. This can be useful to focus on a particular region during an interactive render, or to render poster-sized images piece-by-piece.๐Ÿ’š

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง ๐Œ๐š๐ญ๐ž๐ซ๐ข๐š๐ฅ๐— ๐‹๐š๐ฆ๐š??

๐“๐ก๐ข๐ฌ ๐ˆ๐ฆ๐š๐ ๐ž ๐ˆ๐ฌ ๐‘๐ž๐ง๐๐ž๐ซ๐ž๐ ๐ˆ๐ง ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง
Website - wisehoax.com/

๐Œ๐š๐ญ๐ž๐ซ๐ข๐š๐ฅ๐— ๐‹๐š๐ฆ๐š is a state of the art material layering system developed at Industrial Light & Magic that introduces a modular approach to building material networks and includes recent shading R&D work on energy conservation and dispersion.

The MaterialX Lama project represents ongoing R&D into materials at ILM, and represents one facet of the larger MaterialX project.

MaterialX Lama node composition also offers a simpler built-in mechanism for energy conservation and other properties, because of its fundamental focus on layering of physically based responses.

MaterialX Lama is battle-tested at ILM and RenderMan will be able to take advantage of ongoing work as it evolves.๐Ÿ’š

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Wise Hoax
Posted 2 years ago

In which language should I make courses?

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐ƒ๐จ ๐˜๐จ๐ฎ ๐Š๐ง๐จ๐ฐ ๐–๐ก๐š๐ญ ๐๐š๐ญ๐ก ๐“๐ซ๐š๐œ๐ข๐ง๐  ๐Œ๐ž๐š๐ง๐ฌ ๐ˆ๐ง ๐‚๐† ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐ ??
Website - wisehoax.com/

๐๐š๐ญ๐ก ๐“๐ซ๐š๐œ๐ข๐ง๐  is a ray tracing algorithm that sends rays from the Camera and, when a ray hits a reflective or refractive surface, recurses the process until it reaches a light source. The series of rays from the Camera to the Light forms a "path".

It enables HDRP to compute many different effects (such as hard or soft shadows, mirror or glossy reflections and refractions, and indirect illumination) in one single unified process.

A notable downside to path tracing is noise. However, noise vanishes as more paths accumulate, and eventually converges toward a clean image.๐Ÿ’š

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐–๐ก๐ฒ ๐†๐ฅ๐จ๐›๐š๐ฅ ๐ˆ๐ฅ๐ฅ๐ฎ๐ฆ๐ข๐ง๐š๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐๐ข๐ฑ๐š๐ซ ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง ๐ข๐ฌ ๐ฌ๐œ๐ข๐ž๐ง๐ญ๐ข๐Ÿ๐ข๐œ๐š๐ฅ๐ฅ๐ฒ ๐š๐œ๐œ๐ฎ๐ซ๐š๐ญ๐ž?
Website - wisehoax.com/

Global Illumination (GI) is a system that models how light is bounced off of surfaces onto other surfaces (indirect light) rather than being limited to just the light that hits a surface directly from a light source (direct light). Modelling indirect lighting allows for effects that make the virtual world seem more realistic and connected, since objects affect each otherโ€™s appearance. One classic example is โ€˜color bleedingโ€™ where, for example, sunlight hitting a red sofa will cause red light to be bounced onto the wall behind it. Another is when sunlight hits the floor at the opening of a cave and bounces around inside so the inner parts of the cave are illuminated too. ๐Ÿ’š

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐ƒ๐จ ๐ฒ๐จ๐ฎ ๐ค๐ง๐จ๐ฐ ๐ฐ๐ก๐ฒ ๐๐ข๐ฑ๐š๐ซ ๐‘๐ž๐ง๐๐ž๐ซ๐ฆ๐š๐ง ๐ข๐ฌ ๐ฌ๐จ ๐ฏ๐ž๐ซ๐ฌ๐š๐ญ๐ข๐ฅ๐ž?
Website - wisehoax.com/

A single material handles all your looks like:
Wood
Skin
Plastic
Glass
Car Paint
and many many more!

Physically based presets provided to get you started.
Flexible controls are not required to result in something physically plausible.
Artists can selectively "break" energy conservation.
Art direction becomes natural without workarounds.
Controls are conveniently labeled as "Artistic" and "Physical"
Layering provides limitless possibilities.๐Ÿ’š

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Wise Hoax
Posted 2 years ago

๐Ÿ’š ๐‡๐จ๐ฐ ๐๐จ๐ž๐ฌ ๐ค๐ž๐ž๐ฉ ๐œ๐จ๐ง๐ญ๐ข๐ง๐ฎ๐ข๐ญ๐ฒ ๐ฐ๐จ๐ซ๐ค๐ฌ ๐ข๐ง ๐ฏ๐ซ๐š๐ฒ ๐๐ข๐ฌ๐ฉ๐ฅ๐š๐œ๐ž๐ฆ๐ž๐ง๐ญ?

๐Š๐ž๐ž๐ฉ ๐œ๐จ๐ง๐ญ๐ข๐ง๐ฎ๐ข๐ญ๐ฒ โ€“ When enabled, V-Ray tries to produce a connected surface. Use it when you get splits (usually around sharp edges) in the displaced geometry due to different smoothing groups and/or material IDs on adjacent faces. Note that using material IDs is not a very good way to combine displacement maps since V-Ray cannot always guarantee the surface continuity. Use other methods (vertex colors, masks etc.) to blend different displacement maps. ๐Ÿ’š

๐…๐จ๐ซ ๐…๐ซ๐ž๐ž ๐‚๐จ๐ฎ๐ซ๐ฌ๐ž ๐•๐ข๐ฌ๐ข๐ญ ๐Œ๐ฒ ๐–๐ž๐›๐ฌ๐ข๐ญ๐ž
wisehoax.com/

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