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T'vah Roog @UCODfDhGusu3dDBeRPQU7wsw@youtube.com

332 subscribers - no pronouns :c

More from this channel (soon)


00:45
corner mesh (The Dark Mod)
00:37
gilded picture frame plus cubemap (The Dark Mod)
00:19
gilded picture frame material (The Dark Mod)
00:10
no heightmap noise
00:23
different cubemaps - comparison
01:45
new material for an elite guard NPC (The Dark Mod)
00:09
new longsword material (The Dark Mod)
01:11
shadeless material with blurry mirror reflections (The Dark Mod)
01:34
The Dark Mod - AgX view transform test
01:18
pure RGB lights with AgX view transform (The Dark Mod)
00:49
fire bloom
03:28
proposed new tone-mapping (The Dark Mod)
01:06
scepter material with refraction (The Dark Mod)
00:51
stronger blur effect (The Dark Mod)
00:28
ice material (The Dark Mod)
00:35
negative specular
00:27
crystal material
00:26
blurry cubemap - rough metal reflections
00:47
fine grain noise in normalmap creates a diffuse reflection
01:40
mixed shaders - further exploration (The Dark Mod)
01:09
testing new reflection cubemap
00:27
wine bottle material with image mask
01:10
mixed metallic and non-metallic shaders using image mask in The Dark Mod
00:18
gold in darkness (The Dark Mod)
00:20
testing new gold material
00:23
Shiny metal with cubemap reflections (The Dark Mod)
01:06
parallax occlusion mapping translate
00:55
parallax occlusion mapping effect as polished metal
04:01
The Dark Mod - new skybox prefab
01:03
darkmod - parallax mapping with vertex color blending
01:43
Darkmod - parallax mapping test with a depth map generated in Stable Diffusion
01:10
Darkmod - parallax texture mapping test
04:33
UE5 ambient cubemap reflection + screen space reflections
02:07
UE5 generic cubemap reflections
02:14
Darkmod priest in Blender / Cycles
00:07
testing .md5 exporter for Blender 3.6
00:45
bumpmap - rotate + scale + translate + heathaze
01:14
grass test (darkmod)
01:07
vault ceiling made with brushes (id tech 4, Darkmod)
01:07
Tapering tower vs The Dark Mod NPC
01:06
.map exported from Blender 4.3 to Darkmod
08:56
playing The Dark Mod in VR
03:55
Deus ex - security bot runs out of ammo
00:53
fixed horse turning (The Dark Mod)
01:38
animated flag - md3 file (id tech 4)
03:27
water waves - md3 file animation test (id tech 4); part 2
02:01
water waves - md3 file animation test (id tech 4)
03:09:06
Blender - building brushes for id tech 4 engine
02:21
id tech 4 engine map created with Blender (raw brushes)
01:17
An ottoman - 3d model (The Dark Mod)
00:34
Meissner bodies - animation (Blender)
00:43
water splash - particle effect (The Dark Mod / id tech 4 engine)
00:31
water ripples - particle effect (The Dark Mod)
00:38
pickpocketed - animation (The Dark Mod)
00:16
sleeping on chair - animation (The Dark Mod)
00:34
The Dark Mod - 'pain' animation
00:35
The Dark Mod - kneel down with torch - animation
00:24
snowman on skis - short animation (Blender)
00:30
vertex blending test (The Dark Mod)
28:00
animated raindrops normalmap - tutorial (Blender 2.69)