Artist, engineer, founder and CEO at Promethean AI, Game Industry Veteran and former Technical Art Director for Naughty Dog(Sony Interactive), Andrew pushed cutting edge pipelines that powered some of the most complex productions in the world. Develop and Forbes magazine's 30 under 30, artist, programmer, consultant, entrepreneur and speaker at Computer Graphics events all across the globe. For years he has been fighting for democratizing the creative process, supporting artists and empowering creativity within every single person.
Now with the awesome Promethean AI team he is embracing that challenge for good.