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NextWebGames studios @UCM5RmcaPiHEcVZ02VrgH9OA@youtube.com

215 subscribers - no pronouns :c

One-person indie game developer studio specialising on web-g


00:23
Sword combat and bloody massacre in reKILL.io
02:07
Browser tower-defense co-op game [New updates, work in progress]
00:38
reDEAD new map
01:19
reDEAD 3k units attacking [almost] simultaneously!
00:34
reDEAD soon will have buildings system!
01:50
reDEAD - Official Trailer. Next level browser game
01:26
20k UNDEAD vs Jimbo the monster killer, will he survive ?!
01:20
New awesome browser top-down zombie shooter!
00:58
reDEAD game: New units going crazy!
01:01
New units and SFX!
02:10
New units! Suicide bombers and Spitters!
01:11
reDEAD: 5k units and 120fps in a browser
02:22
DeadWars: Browser RTS!
01:15
WebGL RTS: Buildings destroy, attack target and more!
02:52
Experiment: Ever tried to do an RTS ? Don't, just don't!
01:08
reDEAD: GFX update, GRASS!
01:23
reDEAD: 60fps on Android with WebGL !
02:07
reDEAD: Winter with WebGL
02:05
Getting max from WebGL - 4.5K units on the map!
01:54
TechDemo: 100K units! Testing new Instanced Skinning mesh code for threeJS.
01:35
Teaser: New map generation, enemies and more.
07:07
10 Years of webGL in 7 min
00:45
Teaser: Inventory & weapon change [complete webGL UI, no HTML]
01:48
Browser 3D WebGL game - AzovS devlog #0
01:36
AzovS Devlog: New controls system and more bullet hell [30.06.2022]
01:05
AzovS Devlog: New bullet math model, explosions and more [24.06.2022]
00:47
AzovS Devlog: Spawn points and leaderboard [20.06.2022]
01:24
AzovS Devlog: New UI and other improvements [17.06.2022]
01:13
AzovS Devlog: Sound system [13.06.2022]
00:52
AzovS Devlog: New units [09.06.2022]
00:24
AzovS Devlog: Updated main units assets [06.06.2022]
00:38
AzovsIO: New multiplayer game concept [03.06.2022]. HQ
00:21
IconiX: General overview of latest development state [02.06.2022]
00:40
AzovsIO: New multiplayer game concept.
02:00
IconiX: Range units draft demo [29.12.2021]
00:40
IconiX: Updated 'plasmaball' vfx in the game [24/12/2021]
01:11
GFX: New improved PlasmaBall VFX for IconiX
02:37
IconiX: New Heroes, added classes, UI and more [18.09.2021]
01:07
IconiX: Updated Loader UI & terrain artifact fixed [28.02.2021]
00:49
IconiX: Updated UI & text quality [16.02.2021]
02:06
IconiX: Latest version with new assets, still WIP [08.08.2020]
02:06
IconiX: New flora & light system, still WIP [21.06.2020]
00:56
IconiX: Finished water [09.06.2020]
01:46
IconiX: Characters update [08.06.2020]
01:12
IconiX: Quick mobile port [06.06.2020]
01:25
IconiX: New landscape [01.06.2020]
00:53
IconiX: More towers [19.05.2020]
00:33
IconiX: Towers [15.05.2020]
01:00
IconiX: Tour. Map in progress [14.05.2020]
00:29
Iconix: New map inside game zoom-out :) [07.05.2020]
03:00
IconiX: Process of map creation. Part 1 [06.05.2020]
00:51
IconiX: Rendering post-processing effects [05.05.2020]
00:31
IconiX: Range & melee attack sys & health-bar improvement [04.05.2020]
00:33
IconiX: Melee attack sys & health-bar improvement [03.05.2020]
00:28
IconiX: Ingame UI [27.04.2020]
00:30
IconiX: Character multiplayer and health-bars [25.04.2020]
00:27
IconiX: Ingame character walking [22.04.2020]
00:32
IconiX: Lobby character demo [21.04.2020]
12:16
Wardensity mobile demo
08:07
Wardensity Tizen Test 2