2024 I worked on Star Crew with the best team in the world.
2023 is the year that I released BeatBeat on Steam.
2022 is the year that I polished BeatBeat to a fine shine.
2021 was the year I quit my job to finish making BeatBeat.
I spent all of 2020 being busy at my day-job.
I scaled back to one video a month in 2019 to start development on BeatBeat.
I posted a video once a week in 2018, because it sounded like a good idea at the time.