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Ed Minchau @UCHLNOWJjWhWypEEizYSul5g@youtube.com

42 subscribers - no pronouns :c

More from this channel (soon)


01:21
to infinity... and beyond
03:50
Surreal Game Engine update 2
01:45
surreal game engine update 1
08:21
surreal game engine - work in progress
02:59
another X16 video demo
16:01
updating to r41, new features
22:44
progress part 13: zoomin
12:40
progress 12: newsfeed and better stars
19:04
progress #11: better stars, zoom out, fast calculation
03:49
MY GOD IT'S FULL OF STARS: asteroid commander progress #10
14:34
progress #9: buildings and fast division
14:27
progress #8: the message window
13:26
progress #7: buttons!
03:45
progress report #6
01:37
progress #5: I AM THE BUGSLAYER
01:53
progress#4
03:22
progress #3
01:12
asteroid commander, progress 2
00:24
test #2, debugged display
00:38
First Light: Asteroid Commander
02:51
Commander X16 video demo 2
11:01
Video on the X16 part 10
14:06
Video on the X16 part 9
13:40
Video on the X16 part 8
14:03
Video on the X16 part 7
09:21
Video on the X16 part 6
12:04
Video on the X16 part 5
14:01
Video on the X16 part 4
23:29
Video on the X16 part 3
15:15
Video on the X16 part 2
15:27
Video on the X16 part 1
00:41
very early video test (no sound)
04:52
CX-16 video demo
03:32
testing tile mode video (no sound)
03:19
looking through the ROM
07:21
META/L: code that saves itself
07:32
META/L editor: reverse-compiling PETDRAW
10:48
META/L part 8: deleting metadata
07:25
META/L part 7: Offsets from labels
22:12
META/L editor part 6: quirks of BASIC and ROM, useful Low RAM subroutines.
12:11
META/L editor part 5: 16 bit functions
06:19
META/L editor part 4: LOAD/SAVE in banked RAM
08:22
META/L part 3: COPY, MOVE, INSE, DELE
05:19
META/L editor part 2: Navigation
12:09
CX16 META/L assembly language editor - introduction
14:41
Commander X16 Assembly Language Editor v1.1
13:31
Commander X16 Assembly Language Editor