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Konsoll @UCGzFrWn_aEVr3IOeuV78Sqw@youtube.com

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Konsoll is a game development conference founded by Spillmak


01:58
Konsoll 23 Aftermovie
58:33
Konsoll 2022: Career cross-talk - Andrea Pessino and Austin Wintory
54:04
Konsoll 2022: Money Talks
01:00:16
Konsoll 2022: Sarah Elmaleh - The Child, the Guardian, and the Guide - Get More from Your Actors
01:12:19
Konsoll 2022: Eevi Korhonen - Evolving Storytelling in Returnal: How to Tell a Haunting Story
01:08:19
Konsoll 2022: Stuart Sumida - Anatomical Tips for Animation...in Games and Beyond
01:03:03
Konsoll 2022: Ari Arnbjörnsson - Maximizing Your Game's Performance in Unreal Engine
57:56
Konsoll 2022: Nathan Chandler Gibson - Something Blue
51:39
Konsoll 2022: Ole Andreas Haley - Game Production: Helping your team succeed
01:05:53
Konsoll 2022: Richard Oud - Evolving the animation in Horizon Forbidden West
34:26
Konsoll 2022: Inna Hansen - The Color of Things
49:27
Konsoll 2021: Oskar Stålberg - The Story of Townscaper
01:04:11
Konsoll 2021: Rami Ismail - 10 Empty Slides
01:01:55
Konsoll 2021: Austin Wintory - Behind the Music
01:01:36
Konsoll 2021: Eduardo Gorinstein - Hand-Crafted Variance: Designing Hades' Underworld
01:01:02
Konsoll 2021: Christine Phelan - Creating a Nightmare in Half-Life: Alyx
54:27
Konsoll 2021: Money Talks - Publishing and Investment
44:23
Konsoll 2021: Max Pears - Conversing with Players: Spatial Composition
51:50
Konsoll 2021: Hollie Newsham - Lessons from the Character Creation Process of Destruction AllStars
51:10
Konsoll 2021: Chella Ramanan - Making Games For Real
47:33
Konsoll 2021: Stephen Hey - A Magical Marketing Toolbox
39:03
Konsoll 2021: Ozan Drøsdal - How to use comedy as a tool for world building
39:33
Konsoll 2020: Molly Maloney & Eric Stirpe - How to identify narrative opportunities in your game
32:08
Konsoll 2020: Lee Petty - Inviting Happy Accidents Into Your Conceptual Art Process
15:13
Konsoll 2020: Victoria Tran - Designing Game Communities for Kindness
50:44
Konsoll 2020: Dan Thronström - How to make a good games pitch
19:48
Konsoll 2020: Lucy Kyriakidou - Tips on Character Design
27:31
Konsoll 2020: Stuart Sumida - The Five Most Important Anatomical Rules for Animators
10:49
Konsoll 2020: Felicia Prehn - What the Music Industry Can Learn From the Game Industry
30:19
Konsoll 2020: Max Pears - Crafting level design for combat
20:40
Konsoll 2019: Yngvill Hopen - Independence is a bitch!
57:16
Konsoll 2019: Claire Blackshaw - Cyberpunk Engineering
01:00:09
Konsoll 2019: Ryan Duffin - Misunderstandings
47:05
Konsoll 2019: Mike Anderson - Respect the craft: Making premium games in a free to play world
35:38
Konsoll 2019: Jayvian Hong - Games, Players and Lessons Learned
56:15
Konsoll 2019: Money Talks - Publishing and Investment
49:20
Konsoll 2019: Molly Maloney & Eric Stirpe - MORE THAN QUEST-GIVERS: Why Good Characters Matter
54:52
Konsoll 2019: Scott Warner - Confirming Vision
01:24:27
Konsoll 2019: Åsa Roos - Why Design Matters Applying Ethics to User Experience Design
56:15
Konsoll 2019: Emil Pagliarulo - Designing the Cities of Skyrim
55:01
Konsoll 2019: Rex Crowle - Emotional Brushstrokes: The Art of 'Knights And Bikes’
57:40
Konsoll 2018: Jake Clark - Cuphead - Creating Djimmi the Great
56:00
Konsoll 2018: Johnnemann Nordhagen - The Process of Creating an Experimental Commercial Indie Game
58:11
Konsoll 2018: Molly Maloney & Eric Stirpe - Writing & Narrative Design: A Relationship
58:48
Konsoll 2018: Oliver Franzke - The revolutionary technology behind Monkey Island and Grim Fandango
55:41
Konsoll 2018: Oskar Stålberg - Developing The Bad North Look
50:18
Konsoll 2018: Felicia Prehn & Barrie Ellis - Accessibility Panel
58:07
Konsoll 2018: Mario Valle, Teodor Bjerrang, Dan Thronström, Ella Romanos & Dave Sharp - Money Talks
54:14
Konsoll 2018: Raph Koster - Ten Lessons Learned
01:02:44
Konsoll 2018: Gwen Frey - 3 Steps for Founding a Successful Indie Studio
52:51
Konsoll 2018: Gary Napper - Game design for VR: Breaking Rules
55:57
Konsoll 2018: Charlene Putney - Delightful Dilemmas: Writing For Choice-Based Narratives
46:51
Konsoll 2018: Brie Code - Friends Forever
45:10
Konsoll 2017: Colm Larkin - Share Your Games
01:00:09
Konsoll 2017: Gordon Walton - Adapting to the challenges of an ever-changing gaming landscape
01:01:18
Konsoll 2017: Joel Bylos - The Eye of the Sandstorm
49:14
Konsoll 2017: State Of The Industry
58:54
Konsoll 2017: Molly Maloney - Out on a Limb: Practical Approaches to Branching Story
59:30
Konsoll 2017: Martin Fasterholdt - Subtleties of INSIDE
01:00:13
Konsoll 2017: Claire Blackshaw - Critical Path Coding