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Wind Bends Steel @UC9qgLlvSmLZqXAjLsS0y9Ag@youtube.com

1.1K subscribers - no pronouns :c

Wind Bends Steel is an indie game company based in Brazil.


06:51
Grand Theft Auto Crime Simulator - The Crime System (pre-alpha 0.2)
09:10
Grant Theft Auto - Crime Simulator - Pre-Alpha 0.1 Showcase
00:21
Hiway 9 - GodotCon 2020 Showreel submission
03:08
Redshift Riders Gameplay (Training Mode)
03:58
Redshift Riders Gameplay (Practice Mode)
04:16
Redshift Riders Gameplay (Race Mode)
08:45
Redshift Riders Gameplay
01:29
Redshift Riders Trailer
03:48
Godot Engine - 3D Skeleton and Animation conversion to 2D (Proof of concept)
09:00
Godot Engine - Road on Procedural Terrain Prototype
10:23
Godot Engine - Advanced Character Creation System - Initial Release
07:51
Godot Engine - Character Creator Part 1 - Clothing
04:30
Godot Engine - GPU Assisted Cloth Progress Update
20:44
Godot Engine - Advanced Vehicle Physics - Update 1.2
02:42
Godot Engine - Advanced Vehicle Physics Progress Update
00:17
New Vehicle Model Showcase based on a Camaro 67
00:17
Vehicle Aging Shader
03:17
Godot Engine 3 - GPU Assisted cloth simulation (WIP)
09:35
Godot Engine - Driving AI (WIP) on procedurally generated road
01:23
Godot Engine - PSX Graphics + Textured Spot Light Test 2
01:40
Godot Engine - Procedural Item Interaction Animations WIP (Arm IK)
02:11
Godot Engine PSX Graphics + Textured Spotlight Experiment
00:19
Godot Sky Shader WIP
07:51
Godot Engine - Realistic Character Movement System Update 1.1
02:38
Godot Engine - Ginormous Procedural Terrain (Shader based + Origin Shifting)
03:52
Godot Engine - Advanced Vehicle Physics
05:06
Godot Engine - GVCDA - Generic Vehicle Collision Damage Approximator, Update 2
03:49
Godot Engine - GVCDA - Generic Vehicle Collision Damage Aproximator (WIP) Update 1
03:32
Godot Engine - GVCDA - Generic Vehicle Collision Damage Aproximator (WIP)
03:20
Godot Engine - Procedural Stair Generator and Animations + Inverse Kinematics
01:52
Godot Engine - Trigonometric 3-Bone IK Solver
07:36
Godot Engine - Ginormous Procedural Terrain Generator and Viewer (WIP)
00:42
Godot Engine - Massive Procedural Terrain, rivers and clouds
00:53
Godot Game Engine - Texture Interpolation Shader
05:05
Godot Engine - Endless Procedural Terrain + Custom Vehicle Physics
01:09
Godot Engine - Basic 3rd Person Character Movement Showcase
01:26
Beginnings of the fighting system.
08:58
Baking Stair Offset Into Animation Experiment and test
09:40
Finished animations and test UE4
01:23:40
Fixing a broken animation and making weapon and strafe variants of it
10:00
How i make weapon animations using IK
28:40
Quickly making strafe animations from a Walk Cycle animation.
08:17
UE4 Character Creation System - Free Placement of Tattoos (or scars(or anything really))
05:54
UE4 Shaded Billboards and Sprites! part 2 - testing with a tree.
10:01
TESII Daggerfall with fisheye post-process d3d injection
01:47
Rigging of a mechanical cross-head in Blender
00:59
Basic Physical Vehicle AI with Path-Finding and Prediction
05:19
Game Vehicle - Part 5 - Physics Constraints and Gameplay in Unreal Engine
03:41
Game Vehicle Rigging - Part 4 - Doors and Engine
01:48
Game Vehicle Suspension Rigging - Part 3 - HQ Meshes
03:20
Game Vehicle Suspension Rigging - Part 2 - Front Suspension and Turning
01:35
Game Vehicle Suspension Rigging - Part 1 - Basic Setup
05:11
Hitman Contracts - Main Menu scene with soundtrack, HD sound, 720p 60fps [PERFECT LOOP]
03:43
Max Payne - Fisheye effect, SweetFX, Widescreen Fix HD 60fps
02:15
Medieval Folk Song
17:01
The Commander-in-Chief - Evolution EP (Full Album)