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OGLDEV @UC7Z1FTCdSln_qFKK95AWplw@youtube.com

11K subscribers - no pronouns :c

Creating video tutorials on modern OpenGL and Vulkan using C


16:06
Graphics Pipeline Object // Vulkan For Beginner #14
21:58
The Endless Grid (re-uploaded)
21:11
Shaders // Vulkan For Beginners #13
16:27
Programmable Vertex Pulling // Intermediate OpenGL Series
18:35
Pass me that render, please // Vulkan For Beginners #12
18:42
Normal Mapping Adventures // OpenGL Intermediate Series
12:49
Image Memory Barriers // Vulkan For Beginners #11
21:11
Submitting Command Buffers // Vulkan For Beginners #10
13:51
The OpenGL Software Ecosystem
10:30
Recording the clear command // Vulkan For Beginners #9
13:03
Buffer Those Commands! // Vulkan For Beginners #8
11:32
Terrain Tessellation Shaders // Terrain Rendering Episode 13
13:53
DJ! Swap that chain!!! // Vulkan For Beginners #7
07:20
It is illogical (device) // Vulkan For Beginners #6
17:36
Let's Get Physical (Device) // Vulkan For Beginners #5
04:26
Creating a Surface Handle // Vulkan For Beginners #4
08:55
Creating a Debug Callback Function // Vulkan For Beginners #3
18:02
Creating an Instance // Vulkan For Beginners #2
11:44
Vulkan For Beginners Tutorial #1
09:40
Quad Tessellation // OpenGL Tutorial #51
22:56
Direct State Access // OpenGL Tutorial #50
10:11
Render a Wireframe On a Solid Mesh // OpenGL Tutorial #49
19:41
Optimize Your Meshes! // OpenGL Tutorial #48
16:57
Introduction To Tessellation // OpenGL Tutorial #47
11:24
Text Rendering In OpenGL // OpenGL Tutorial #46.2
16:04
Text Rendering In OpenGL // OpenGL Tutorial #46.1
12:22
Billboarding With The Geometry Shader // OpenGL Tutorial #45
12:24
Skydome // Terrain Rendering episode #12
08:18
How I create programming tutorials for youtube
12:45
User Clip Planes // OpenGL Tutorial #44
13:41
Skybox // Terrain Rendering episode #11
07:25
Ground Collision Detection // Terrain Rendering episode #10
21:44
Frustum Culling // Terrain Rendering episode #9
17:40
The LOD Manager // Terrain Rendering episode #8
33:24
Level Of Detail // Terrain Rendering episode #7
07:48
The Ultimate Guide to Switching Between 3D Systems - Roman Style
14:21
Geomipmapping // Terrain Rendering episode #6
16:21
Lighting // Terrain Rendering episode #5
14:44
Texturing // Terrain Rendering episode #4
11:33
Midpoint Displacement // Terrain Rendering episode #3
13:33
Fault Formation // Terrain Rendering episode #2
20:20
Heightmaps // Terrain Rendering episode #1
02:47
Announcing The 'Terrain Rendering' Series // Modern OpenGL
17:31
Physically Based Rendering // OpenGL Tutorial #43
08:04
HOW TO BLEND SKELETAL ANIMATIONS // OpenGL Tutorial #42
03:35
TRICKS OF THE 3D GAME PROGRAMMING GURUS // book review
16:02
Soft Shadows - PCF & Random Sampling // OpenGL Tutorial #41
13:24
Practical Skeletal Animation // OpenGL Tutorial #40
00:18
Next tutorial sneak peek // Intermediate OpenGL Series
12:32
Mastering Fog Rendering in OpenGL: Adding Depth and Atmosphere to Your Graphics (part 2/2)
11:55
Mastering Fog Rendering in OpenGL: Adding Depth and Atmosphere to Your Graphics (part 1/2)
17:07
Shadow Mapping Unleashed! // OpenGL Tutorial #38
12:30
Point Light Shadows // OpenGL Tutorial #37
10:56
Shadow Mapping Strikes Back // OpenGL Tutorial #36
16:54
Basic Shadow Mapping // OpenGL Tutorial #35
05:16
Toon Shading & Rim Lighting // OpenGL Tutorial #34
14:22
Sprite Batching In OpenGL (Uniform Buffer Objects) // OpenGL Tutorial #33
10:02
Using Ray Casting To Move 3D Objects // OpenGL Tutorial #32
12:46
Selecting 3D Objects With The Mouse Using OpenGL // OpenGL Tutorial #31
19:46
Debugging Your OpenGL Code // OpenGL Tutorial #30