in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Community Newsletter January 10, 2025: www.skymillstudios.com/all-news-posts/kindred-fate…
Happy New Year! The Skymill team had a great holiday, and we’re looking forward to making this a big year for Kindred Fates! Since we last updated the Alpha, we've been hard at work on UI improvements, stability, and bug fixes. Read all about it in the full newsletter!
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Community Newsletter December 13, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: We had so much fun at GalaxyCon Columbus! Thank you to everyone who came to visit us and try out the game. These past few months, it’s been really special getting to show the game in person to fans new and old, and to see them get excited about what we’re doing. This will be our last convention for a while, but we’re hoping to do more next year!
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Want to catch up on our most recent Community Newsletters?
November 29, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
November 15, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
November 1, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
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Community Newsletter: October 18, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: We finished implementing our new "Ready up" screen. This is a new feature that was not present in the Alpha Combat Arena, and it allows you to select which of your customized team loadouts you want to use in your next PvP battle. You can also choose to battle with your current party if preferred. You’ll have about 45 seconds to select your team before being forced to lock in your choice. Once both players have locked in, the match begins. There are still a few improvements we’d like to make to this feature in the future, but for right now we’re happy to have it up and running.
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Community Newsletter: October 4, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: We’ve implemented a good chunk of our new in-game UI for multiplayer and Networking activities. This UI can be accessed at nearly any time during gameplay.
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Community Newsletter: August 23, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: We created a new ability called Anti Air. We’re especially excited about this one because 1) it gives grounded melee fighters a new tool for dealing with aerial combatants and bringing the fight back to the ground, and 2) it gives you a cool new way to follow up on knock up attacks and ending combos in an explosive way.
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Community Newsletter: August 23, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: Our time has been largely focused on improving how our multiplayer systems handle data in order to reduce lag and keep gameplay smooth during multiplayer matches. While it can be complex and tedious work, it will make a massive difference. Here’s how a match looks as of now.
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Community Newsletter: August 9, 2014: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: Recently our primary focus has been on making optimization improvements to the game’s multiplayer connection quality.Over the last two weeks we’ve seen frame rates increase from an average of 24 frames per second to 83 frames per second on some of our test machines. This demo was recorded on higher end machines with good internet connection.
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Community Newsletter: July 26, 2024: www.skymillstudios.com/all-news-posts/kindred-fate…
Highlight: We’ve improved the visual and audio feedback for when you successfully dodge an attack. Dodges now display special visual and audio cues, as well as briefly slowing time when the player successfully avoids damage. This makes dodging attacks much more satisfying and rewarding! Let us know your thoughts on if this time slowing effect should be included in multiplayer, or if you think the feature should be single player only!
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The development studio behind the upcoming open world, action combat, monster battling game: Kindred Fates!