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Game Theory Online @UC73W1eqdxKPwr2OlfkMhQkQ@youtube.com

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Game Theory Online is a joint project by Matt Jackson (Stanf


21:33
GTO2-4-06: Optimal Auctions
12:20
GTO2-4-07: More Advanced Auctions
40:04
GTO2-4-05: Revenue Equivalence
13:06
GTO2-4-04: Bidding in First-Price Auctions
06:47
GTO2-4-03: Bidding in Second-Price Auctions
14:27
GTO2-4-02: Auctions: Taxonomy
03:50
GTO2-4-01: Auctions: Taste
19:30
GTO2-3-06: Myerson-Satterthwaite Theorem
16:10
GTO2-3-05: Individual Rationality and Budget Balance in VCG
18:21
GTO2-3-02: Vickrey-Clarke-Groves Mechanisms: Definitions
11:23
GTO2-3-04: Limitations of VCG
07:12
GTO2-3-03: VCG Example
10:21
GTO2-3-01: VCG: Taste
19:04
GTO2-2-06: Mechanism Design as an Optimization Problem
09:06
GTO2-2-05: Transferable Utility
11:27
GTO2-2-04: Impossibility of General, Dominant-Strategy Implementation
09:24
GTO2-2-03: Revelation Principle
18:02
GTO2-2-02: Mechanism Design: Implementation
03:19
GTO2-2-01: Mechanism Design: Taste
07:29
GTO2-1-07: Single-Peaked Preferences
31:31
GTO2-1-05: Social Choice: Arrow's Theorem
07:04
GTO2-1-06: Impossible of Non-paradoxical Social Choice Functions
05:17
GTO2-1-04: Social Choice: Impossibility of Non-Paradoxical Social Welfare Functions
09:18
GTO2-1-03: Social Choice: Paradoxical Outcomes
15:36
GTO2-1-02: Social Choice: Voting Schemes
03:25
GTO2-1-01: Social Choice: Taste
10:46
GTO-7-05: Comparing the Core and the Shapley Value in an Example
11:17
GTO-6-04: Analyzing Bayesian Games
09:42
GTO-6-02: Bayesian Games: First Definition
10:16
GTO-6-05: Bayesian Games: Another Example
06:56
GTO-6-03: Bayesian Games: Second Definition
14:43
GTO-7-04: The Core
06:24
GTO-6-01: Bayesian Games: Taste
16:17
GTO-7-03: The Shapley Value
06:15
GTO-7-02: Coalitional Game Theory: Definitions
04:06
GTO-7-01: Coalitional Game Theory: Taste
28:45
GTO-5-05: Equilibria of Infinitely Repeated Games
10:55
GTO-5-07: A Folk Theorem for Discounted Repeated Games
13:26
GTO-5-06: Discounted Repeated Games
15:44
GTO-5-04: Learning in Repeated Games
05:38
GTO-5-03: Stochastic Games
06:18
GTO-5-01: Repeated Games
06:32
GTO-5-02: Infinitely Repeated Games & Utility
17:51
GTO-4-06: Subgame Perfect Application: Ultimatum Bargaining
10:55
GTO-4-08: Imperfect Information Extensive Form: Definition, Strategies
13:17
GTO-4-10: Incomplete Information in the Extensive Form: Beyond Subgame Perfection
08:54
GTO-4-09: Mixed and Behavioral Strategies
13:02
GTO-4-05: Backward Induction
13:41
GTO-4-03: Perfect Information Extensive Form: Strategies, Best Response, Nash Equilibrium
03:37
GTO-4-07: Imperfect Information Extensive Form: Poker
09:38
GTO-4-04: Subgame Perfection
06:16
GTO-4-02: Formalizing Perfect Information Extensive Form Games
04:00
GTO-4-01: Perfect Information Extensive Form: Taste
16:17
GTO-3-04b: Maxmin Strategies (Advanced)
09:33
GTO-3-04a: Maxmin Strategies (Basic)
05:09
GTO-3-05: Correlated Equilibrium: Intuition
09:26
GTO-3-03: Dominated Strategies and Iterative Removal: An Application
19:38
GTO-3-02: Strictly Dominated Strategies and Iterative Removal
03:49
GTO-3-01: Other solution concepts: A High-Level Taste
09:28
Game Theory Online - Course Intro