Channel Avatar

Remote Animation @UC3h9SkeF6DBeBA6rb1_cB9Q@youtube.com

26K subscribers - no pronouns :c

3D animations, VFX, CGI, Minecraft animation and tutorial al


Welcoem to posts!!

in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c

Remote Animation
Posted 19 hours ago

Global illumination can now be affected by specular material settings for reflective objects
(Work in progress)

151 - 35

Remote Animation
Posted 2 days ago

2D

391 - 71

Remote Animation
Posted 3 days ago

While working on a gpu based denoiser for raytracing
I made this fast edge detection system

What this could help in-

Better anti aliasing,
Faster vishuan denoising,
A way to denoise gradient reflections,
Outlines
And a few more things

231 - 73

Remote Animation
Posted 3 days ago

Reconn Gradient render on simple scenes

Hint: take the normal depth of your materials to zero when dealing with basic scenes

229 - 23

Remote Animation
Posted 2 weeks ago

Prisma 3D x Reconn 4D

The mobile workflow is about to get a lot better
I'll explain the full concept in a video
It's not as basic as text makes it seem
But simply put we don't need to try to split the mobile Animation community when we could just focus on these seperate aspects
And yes reconn would retain its modeling and animation tools and still get updates but the main focus would be simulations and faster rendering with more quality

This might not be coming very soon though as it requires both parties to finish up their end of the work

386 - 114

Remote Animation
Posted 2 weeks ago

Something is cooking 🫴

206 - 26

Remote Animation
Posted 3 weeks ago

Reconn 4D: Minecraft render

519 - 123

Remote Animation
Posted 4 weeks ago

Reconn Render - By Emiliano GG

youtube.com/@emilianogg?si=J0zEN2k7S4MYKGUx

221 - 37

Remote Animation
Posted 1 month ago

Build 3

Bug fixes
And 2 auto save back ups

320 - 48

Remote Animation
Posted 1 month ago

Reconn 1.6.0 build 2 is out now

What's new

Bug fixes
Improved ui functionality
Slightly Faster gradient
Slightly faster Vishuan
Improved scene navigation
Small ui modifications

Decided to make a quick version to fix some major bugs anyways 1.6 beta series would begin in February and the only versions in this series that would be public is 1.6.5

But in the meantime 1.6.0 builds would still be made and released publicly to fix bugs and improve user experience but it won't contain any of the features that would be available for the beta testers

131 - 33