in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
Global illumination can now be affected by specular material settings for reflective objects
(Work in progress)
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While working on a gpu based denoiser for raytracing
I made this fast edge detection system
What this could help in-
Better anti aliasing,
Faster vishuan denoising,
A way to denoise gradient reflections,
Outlines
And a few more things
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Reconn Gradient render on simple scenes
Hint: take the normal depth of your materials to zero when dealing with basic scenes
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Prisma 3D x Reconn 4D
The mobile workflow is about to get a lot better
I'll explain the full concept in a video
It's not as basic as text makes it seem
But simply put we don't need to try to split the mobile Animation community when we could just focus on these seperate aspects
And yes reconn would retain its modeling and animation tools and still get updates but the main focus would be simulations and faster rendering with more quality
This might not be coming very soon though as it requires both parties to finish up their end of the work
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Reconn 1.6.0 build 2 is out now
What's new
Bug fixes
Improved ui functionality
Slightly Faster gradient
Slightly faster Vishuan
Improved scene navigation
Small ui modifications
Decided to make a quick version to fix some major bugs anyways 1.6 beta series would begin in February and the only versions in this series that would be public is 1.6.5
But in the meantime 1.6.0 builds would still be made and released publicly to fix bugs and improve user experience but it won't contain any of the features that would be available for the beta testers
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3D animations, VFX, CGI, Minecraft animation
and tutorial all done within a mobile phone
Contact email : inphinitymedia124@gmail.com