in the future - u will be able to do some more stuff here,,,!! like pat catgirl- i mean um yeah... for now u can only see others's posts :c
I bought a couple of games on PC today, T8 included. Im thinking of streaming a long ass session of ranked from beginner to where ever I land after a while. Or maybe a week of streaming daily just to see what happens. Give live lessons, review replays and all that.
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TLDR at the bottom. My thoughts post TWT 2024
Idk how to feel about the new moves being added already. I was just talkin to a friend about how we want balance more than anything and I said this:
We know what balance can look (nerfed moves but more importantly getting rid of insane + frame 50/50s) but whatâs realistically possible based on the direction the game is going. I think itâll be a cycle of nerfed pokes which is good for the health of the game, bad for players that are carried so you compensate by buffing combo utility. Add new moves that are making up for what the character needs and thus badly altering the characters identity, repeat.
1: Make things op
2: Nerf that singular thing but then buff a new thing that gives the character a move that makes up for a weakness that have. Changing their character identity
3: Buff combo utility and/or add new mechanics
4: Make a new Tekken years later and get money hungry.
The T7 formula that led to t8 being what it is.
The main issue tho is heat existing and itâs why Akuma will always be strong in t7 compared to everyone else and receiving over 100 nerfs in his lifetime but still being insanely strong. He has meter which always lets him land d3 into combo. That alone existing will be strong forever.
So as long as Feng can make his b1+2 go from -19 to +5, that will never be fun to go against. Ever. These moves that go from being wild and unsafe to extremely rewarding just doesnât cut it. The people asking to just buff their main to keep up are the ones that also just willingly give money to the devs and stay extremely average at the game.
Using get out of jail free cards that also completely take back your turn is what makes the game hard to like. If you saw Arslan and all these top guys play, youâll see what they like to do is SS into heat burst to try to avoid an attack but also then pause time to try and never give them a chance to really breathe. SS into armor / heat burst. Do a -5 or better move into armor / heat burst. Nina having f1+2 which is a mid armor +5 on block with heat move makes playing this way so easy to oppress players.
In my opinion, I think if they really want to freshen the game up reaaaaal good, reduce the amount of heat engagers there are to 3. Not 5. And on top of that, change what moves ARE heat engagers. Some are too good with heat being attached to them and maybe the idea of making new move entirely for each character and making this -9 on block move into a heat engager on hit wouldnât be too bad. A move shouldnât be + on block but also have heat, and also give a heat dash combo on hit. Come on.
I wish there wasnât any at all obviously but Iâll say start with 3 and maybe in a perfect world we get to 1-2 max. Iâll stay in the realm of T8 since itâs not going to change. Make it their HEAT move. That ONE thing. Maybe that OTHER thing. Thatâs it. Not just every casual key move doing gods work for you. Reduce it being +5 on block which I mightâve mentioned in past posts.
TLDR; Using panic moves and getting big safe rewards make the game unfun for everyone. Change what moves are heat engagers and only limit characters to 1-3 heat engagers to make the game feel more fresh. Donât give characters new moves to make up for weaknesses & change their playstyle / identity.
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Tekken Tips @ last paragraph
So I havenât really played that much since that last post i made. Iâve been preoccupied with playing cyberpunk (fav game all time) on this new super good ass PC and modding games on a Pc for the first time and itâs insanely fun. Then since November 5th, crypto market has gone up by insane amounts. Bitcoin hit 100k, etherium is at 4k, Cardano hit $1, and a bunch of other milestones for other coins. I have 5 figures in a few coins and have made a lot of money since buying at a nightmarish time back in august. So between focusing on crypto trying to make more and more, and having fun on my favorite game, playing tekken and getting stressed doesnât fit in the schedule lol.
The future as of rn looks promising and Iâm always trying to create a peaceful environment, god tier vibes, and be mindful of mental health and understand when the highs happen to not get too high and set myself up for a big fall, and when the lows happen to not get too low. Calm, composed, focused, optimistic, strive to be humble while being confident which can be a challenge especially for me and how Iâve been a lot of my life. But like I always tell everyone I know, be obsessed with improving. Get addicted to the feeling of putting in effort and getting the results. Once you do, youâll love it so much that you want to share it with others and try to inspire them too. Youâll want everyone to win. If I could help everyone in the world I would if I had infinite time.
Lastly just to translate that to tekken since thatâs what the channel is lol, when you play tekken, just know that even if you win 50 games in a row, you have flaws somewhere. Whether itâs in your spacing, your timing, you choice of pokes, managing risk reward and going for risky stuff when you shouldnât or getting a hard read but not committing to a harder hitting move, not doing optimal combos, not punishing right most of the time, whatever it is. Acknowledge it, recognize it, and focus on that. Go into practice mode and consider it you going into an empty gym to work out. Just you and a bunch of machines. Set up the bot to whiff big moves and you punish that, or smaller moves with fast recovery like a Paul Df2 (whiff punishing df1s would be tough). Try to randomly set yourself up on a stage with walls at any angle and try to see if you can figure out the proper wall carry and then tornado at the wall instead of before the wall if you can. If you added up all the times in a round you could be getting more value, youâll probably end up with half a life bar worth of missed opportunities. Not launching at -15, doing bad combos, etc. Donât try to only rely on the cheap tactics that can get yo wins. Ask yourself this âAm I the type thatâs adapting to my opponent, or am I just playing a style that needs to get adapted toâ Can you drastically switch up a playstyle and look like a totally different player mid round? Which do you prefer to be?
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Long rant and ideas on changing the game.
Something Iâve noticed is that players really like when an OP move gets its tracking nerfed. Players like to be able to sidestep in tekken. Who wouldâve thought? Definitely not the devs. âIf you know heâs going low, why sidestep? Just blockâ a dumb guy once said. I like when moves lose tracking too. Itâs why people feel like sidestepping gods when fighting against Heihachi, the most linear character in the game. Itâs fun to step.
I remember back in ttt2 when I had to lab for many days just to learn matchups and there was a list of which way you should step every character. This was a very important list for the community at the time.
That list could mean absolutely nothing today because all they want to do is give characters OP moves that track or give them a move that would be launch punishable but since itâs a heat engager, heat dash makes it +5 (feng shoulder).
When you make the game like this, it encourages worse players to do the bad stuff they want to do since thereâs not a lot that defense can do. So youâre forced into the âmy defense will be going crazy right back and making up the damageâ.
I remember when most people thought âit doesnât matter if the game is the way it is since the top players will still be the top playersâ when weâre seeing people win when they shouldnât. We see our top players losing to players we think are very clearly not as good. Theyâll say that but then say âitâs good that thereâs fresh competition and not the same top players over and overâ.
The game is getting better over time people say. All thatâs happening is defense gets better to some degree slowly. Itâs almost like thatâs how it shouldâve been the whole time and t8 would be looked at as a good game by most people. Itâs kinda like how they didnât release the store right away so it could get a better rating pre release.
Hereâs a couple changes Iâd make to the game:
1: if you recover health and you have less than where rage would trigger, you lose rage. This way you arenât getting the benefit of rage while still having 50% life left. Or more.
2: Make heat meter go down mid combo and at all times. Now youâll have to use your heat moves sooner and maybe youâll be forced to use it in a combo earlier just to make sure you get value. Itâs better than getting launched with them having 5% heat left so itâs just paused, then the oki is them doing a fast safe mid heat engager which will put them +5 with essentially 0 counter play, then you take the chip and guess another mixup.
3: Nerf the tracking on most moves in the game since you already are giving characters good homing moves. For example, in high level gameplay, people will step Hwoarangs offense in the neutral so youâre forced to rely on his homing move which is garbage on block and not even that good on hit, df4. Thatâs fine. Thatâs the price of having the mid homing move. Make people decide. Should I poke? Should I use the homing move? Make it known which way you should step a character.
4: Chip damage is mainly good on a few characters, (victor whenâs he in autopilot flowchart mode, Kuma, Alisa, Claudio,) but thatâs the issue⌠Now these characters will be carrying players who opt to just block. Can you imagine t8 players getting 0 value besides frames in a past tekken? Itâs almost like thatâs how it shouldâve been to this day. You practice instant running moves to be able to take a +4 or +5. But now youâll get that, and get chip, and the mixup is devastating if you have a good heat smash or heat dash. Is this their way of buffing low tiers? Giving annoying characters OP tactics and now theyâre annoying with the gimmicks AND have extremely solid play. Game breaking decisions.
5: Nerf heat dashes to be 0 instead of +5 on block. Theres 0 skill involved doing a move thatâs -9 on block and you losing your turn, and turning that into a move thatâs +5 and itâs definitely your turn. An example would be Kuma. Letâs say heâs in his Hunt stance. I do d2. I get a whole free mixup after since Iâm +21 (lol) and if I opted to go for Hunt d1+2 after, thatâs a mid thatâs -9 on block BUT because itâs a heat engager, that means itâs a heat dash. Which means I get +5 on block instead of -9 (SIXTEEN FRAME DIFFERENCE), & it means I get a combo if you crouch and get hit, and this is a move thatâs meant to end your turn for getting a knockdown mid. What can you do about it? Nothing at all. I canât understand how players that donât get carried by these things can argue that it takes skill to do. Hwo has the same thing with RFS b3. Doesnât take any effort.
6: Nerf heat engagers to not be a whole +17. Even if you made it less, the issue is the animation makes it hard to know when you can ACTUALLY hit. Thereâs moves that if I asked you âwhat does this heat engager move do if you donât have access to heat?â And Iâm sure most people would say idk. Suddenly certain moves seem really underwhelming or they just look funny landing them with no heat involved. Almost like heat is carrying the move. What Iâd do is delete the entire running animation and pausing of the game which demoralizes players since they got hit by something ridiculous, and have it do what it normally does and then make the character light up blue. Kinda like how in practice mode if you have infinite heat on and you run out of heat. You just light up again. Offensive player still gets heat, defense doesnât have to deal with a random move into +17 mixup. These moves shouldnât be +17 on hit leaving them standing. There could be some issues with this but if they actually work on the game, I think itâs possible.
The big theme here is nerfing offense and giving defense A CHANCE. Not just buffing defense, but giving it the opportunity to even exist which it doesnât. I canât even say âsome of the time.â Itâs most of the time. Itâs no coincidence that good solid players whoâve been playing a long time want their character to be nerfed so people stop saying their main is OP and theyâre carried. The good players donât need the op stuff. The worse players need it to keep winning so if it stays in the game, worse players will be able to compete more. We talked about ninja killa being someone who canât compete in tekken at the top but now in t8 heâs having the most success heâs ever had. Iâm not saying heâs bad but with Laws DSS being extremely easy now which is arguably worse than heat existing, and heat engagers being a thing, it does allow him to win easier than it was before by far. Ive known ninjakillas name since ttt2 days so I know he isnât bad.
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Just remembered this game randomly and this was too much fun when I was a kid. Also it had Heihachi and I played him a lot on there too. I been a Heihachi main a long ass time đ
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Rip laptop. Getting a replacement by apple but itâll take 5 days so I wonât be able to edit videos but Iâll still be writing down and ideas for them
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Got a video about how to use B2 (HOLD)~F with Heihachi and how to use F3 D for setups in the works. Both should be up in 1-2 days
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Playing Heihachi in ranked is tough đŽâđ¨ so many tools to use and it can be confusing on what to use and when. Iâm definitely missing out on stuff. Iâm at kishin as of now and I want to get him passed hwo by far.
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Got some setups and combos with Heihachi to post. Itâll be up in about an hour or less. This is the most fun with a character Iâve had so far in this game Ngl. 10/10 feeling in practice mode
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I go by LieutenantJohn or TekkenToshin. This is a channel to learn high level tech. 11+ yearâs experience with the game only studying and learning from the highest level gameplay. I have been teaching tekken for about a decade too. Im 100% certain I can teach you and make you infinitely times better offensively AND defensively. I love to teach and figure out new ways to help out with any issue you have. I help people out daily. If you ever need help with anything, lmk and Iâll do my best to give you full effort and make you better and smarter.
If youâre in the NYC area and want to learn MMA or a specific marital art, hit me up for details. I have more of a passion for teaching martial arts than gaming. Iâm always learning more and more myself to hopefully one day open an MMA school.