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GAMMA UMD @UC0GpuO2aEbGMG8N0iLE9_TA@youtube.com

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Geometric Algorithms for Modeling, Motion, and Animation (GA


14:05
Video Manipulations Beyond Faces: A Dataset With Human-Machine Analysis
04:14
Affect2MM: Affective Analysis of Multimedia Content Using Emotion Causality
03:36
Emotions Don't Lie: An Audio-Visual Deepfake Detection Method using Affective Cues
02:25
EmotiCon: Context-Aware Multimodal Emotion Recognition Using Frege's Principle
01:31
M3ER: Multiplicative Multimodal Emotion Recognition Using Facial, Textual, and Speech Cues
04:23
Learning Unseen Emotions via Semantically-Conditioned Zero-Shot Perception with Adversarial AEs
02:41
TerraPN: Unstructured Terrain Navigation Through Online Self-Supervised Learning
06:48
Speech2AffectiveGestures: Synthesizing Co-Speech Gestures with Affective Expression Learning
02:57
TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement Learning
02:24
Automatic Excavactor
06:35
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents
02:53
DWA-RL: Dynamically Feasible Deep RL Policy for Robot Navigation among Mobile Obstacles
08:46
Take an Emotion Walk: Emotions from Gaits Using Hierarchical Attention Pooling and Affective Mapping
03:44
COVID-Robot: Monitoring Social Distancing Constraints in Crowded Scenarios
05:00
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression
01:06
HMPO: Human Motion Prediction in Occluded Environments for Safe Motion Planning
03:10
Crowd-Steer: Smooth and Collision-Free Navigation in Dense Scenarios Using High-Fidelity Simulation
01:14
ProxEmo: Gait-based Emotion Learning and Multiview Proxemic Fusion for Social-Aware Robot Navigation
02:20
Frozone: Freezing-Free, Pedestrian-Friendly Navigation in Human Crowds
01:01
CMetric: A Driving Behavior Measure using Centrality Functions
02:54
GraphRQI: Classifying Driver Behaviors Using Graph Spectrums
02:33
DeepMNavigate: Deep Reinforced Multi-Robot Navigation Unifying Local & Global Collision Avoidance
01:51
Realtime Simulation of Thin-Shell Deformable Materials using CNN-Based Mesh Embedding
03:23
DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory Behaviors
03:01
OptSample: A Resilient Buffer Management Policy for Robotic Systems
05:28
City-Scale Traffic Animation Using Statistical Learning and Metamodel-Based Optimization
01:11
Realtime Pedestrian Behavior Learning for Path Prediction and Navigation
07:19
A Multilevel SPH Solver with Unified Solid Boundary Handling
07:17
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
04:15
MaterialCloning: Acquiring Elasticity Parameters from Images for Medical Applications
05:03
Fast Multiple-Fluid Simulation Using Helmholtz Free Energy
06:01
CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation
03:35
Continuous Penalty Forces
04:09
WAVE: Interactive Wave-based Sound Propagation for Virtual Environments
03:45
Elliptical Agents - Local Interactions
05:35
Elliptical Agents - Conservative Collision Avoidance
02:55
Interactive Crowd Content Generation and Analysis using Trajectory-level Behavior Learning
04:19
Realtime Crowd Behavior Analysis and Prediction
01:55
REACH - Realtime Crowd tracking using a Hybrid motion model
00:48
AdaPT Real time Adaptive Pedestrian Tracking for crowded scenes
01:06
Realtime Multilevel Crowd Tracking using Reciprocal Velocity Obstacles
03:25
Efficient Trajectory Extraction and Parameter Learning for Data-Driven Crowd Simulation
05:52
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
06:23
Wave-Ray Coupling for Interactive Sound Propagation in Large Complex Scenes
01:00
[Part 2] Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation
01:27
[Part 1] Transforming GIS Data into Functional Road Models for Large-Scale Traffic Simulation
06:57
Parameter Estimation and Comparative Evaluation of Crowd Simulations
03:22
Flow Reconstruction for Data-Driven Traffic Animation
05:07
Biologically-Inspired Visual Simulation of Insect Swarms
07:13
Implicit Formulation for SPH-based Viscous Fluids
06:49
Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations for Dense Crowds
04:15
Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory
01:29
Simulating Heterogeneous Crowd Behaviors Using Personality Trait Theory
05:02
DenseSense
03:16
Fast and Dynamically Stable Optimization-based Planning for High-DOF Human-like Robots
07:17
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation
06:25
Source and Listener Directivity for Interactive Wave-based Sound Propagation
05:17
Hybrid Long-Range Collision Avoidance for Crowd Simulation
06:07
Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
04:00
Hybrid Long-Range Collision Avoidance for Crowd Simulation