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Arseny Kapoulkine @UC-ezuDjNxEbCiba829s7gSQ@youtube.com

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03:33:28
niagara: Moving objects
03:30:35
niagara: Transparent shadows
03:10:35
niagara: Materials and shadows
03:34:55
Vulkan 1.4 explained
03:32:49
niagara: Tracing rays faster
04:10:40
niagara: Tracing rays
04:28:46
niagara: Bindless textures
02:59:45
niagara: Loading glTF scenes
03:35:44
niagara: Meshlets unchained
03:24:52
Fireside chat
02:44:21
niagara: Task command submission
03:18:10
niagara: Culling optimization
02:53:26
niagara: Meshlet occlusion culling
02:28:47
Fireside chat
02:26:36
niagara: Triangle culling
03:26:20
niagara: Upgrading to Vulkan 1.3
04:07:01
Vulkan 1.3 explained
02:49:10
Luau Progress 2022
02:49:18
Fireside chat
02:31:09
Nioh 2
03:15:26
Fireside chat
03:30:16
Fireside chat
02:41:39
meshoptimizer: Optimizing vertex filters with SSE2
03:05:06
meshoptimizer: Parsing WebAssembly in JavaScript
03:09:33
niagara: Vulkan 1.2 and GPU buffer pointers
03:45:01
Vulkan 1.2 explained
01:27:28
meshoptimizer: WebAssembly SIMD Part 2
02:53:03
meshoptimizer: WebAssembly SIMD Part 1
02:08:29
Fireside chat
02:31:57
niagara: Occlusion culling
02:40:58
niagara: Depth pyramid for occlusion
02:41:15
niagara: Faster culling and LOD
02:32:34
niagara: GPU object culling
02:44:05
niagara: Multi draw indirect
02:17:25
niagara: Tuning mesh shaders
02:38:37
niagara: Meshlet culling
02:30:47
niagara: Parsing SPIRV
02:24:07
niagara: Optimizing mesh rendering
02:25:31
niagara: Future of rasterization
02:43:06
niagara: Rendering a mesh
02:29:24
niagara: Cleaning up
02:16:39
niagara: Drawing a triangle
02:22:39
niagara: Building a Vulkan renderer from scratch*
02:21:27
meshoptimizer: Prototyping sliding window LOD
02:34:28
meshoptimizer: Optimizing OBJ loader
01:59:43
meshoptimizer: Improving attribute guided collapses
02:08:01
meshoptimizer: Explaining attribute guided collapses