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https://www.youtube.com/watch?v=3ylJCuzsNZc
Only about 4% of games turn a profit. So how do you succeed as an indie game developer? 🎮 Check out Tanks But No Tanks! ...more
https://www.youtube.com/watch?v=KtOuHE0srNc
Most game developers will make barely any money. Why is that? This video is a response / inspired by @GoingIndie! Be sure to watch: • Why 96% of Indie Games Fail
https://www.youtube.com/watch?v=Dq-gd8xqY2s
Original Video: • Why 96% of Indie Games Fail Support Him: / goingindie
https://www.gamesinprogress.com/indie-game-developers/thomas-brush/why-96percent-of-indie-games-make-no-money
Why 96% Of Indie Games Make NO MONEY - Follow the latest game devlog of Thomas Brush.
https://www.reddit.com/r/gamedev/comments/lfmytz/is_it_just_me_or_is_it_not_totally_obvious_why/
In 9 out of 10 cases, I look at their game's steam page and immediatly I notice that the Art is either really bad, or not at a professional level which is expected from indie games that are successful. They lack appeal. So.. like.. It's just really obvious to me? I don't know what you expected would happen.
https://www.reddit.com/r/gamedev/comments/75kc2k/is_indie_game_development_the_worst_business_of/
I wish there were some data on how many indie games fail despite being attractive, polished, fun, and marketed at a basic level.. I'm guessing it goes from a 96% abject failure rate down to about 50% or less
https://www.thegamer.com/there-arent-too-many-indie-games-indiepocalypse/
The issue, however, isn't that there are too many games; what plagues indie developers are concerns around discoverability and curation. Steam has published 11,773 games in 2021 which, as reiterated by Vogel in his article, means that Steam has published an average of 30 games daily. And that's just one platform that has largely embraced
https://intoindiegames.com/features/what-makes-an-indie-game-successful/
So what makes an indie game successful? In this article I'm going to explore what makes the top games stand out and succeed while so many others fail. More specifically, I'm looking at the top 500 selling indie games on Steam and how they approach graphics, game-play, genre choice, pricing and marketing.
https://beamable.com/blog/why-do-indie-games-fail-three-ideas-from-reddit
Some of the most recurring keywords relevant to indie gaming that show up on Reddit continue to be about "Indie game dev failure". So, how does failure happen? There are many reasons, but here are some common ones, according to Reddit: 1. A failure to understand the power of marketing.
https://www.reddit.com/r/gamedev/comments/1d7bfls/is_the_success_of_an_indie_game_down_to_luck_or/
turntqble. ADMIN MOD. Is the success of an indie game down to luck or the quality and marketing of the game. I hear very often phrases like "4% of indie games make back their budget" but also "Many indie devs ignore marketing, meaning even good games don't sell", which means a lot of the 96% is probably developers who have neglected
https://www.aoculi.io/indie-game-developers/thomas-brush/why-96percent-of-indie-games-make-no-money
Why 96% Of Indie Games Make NO MONEY - Follow the latest game devlog of Thomas Brush.
https://maverickstudios.net/2024/03/08/why-96-of-indie-games-make-no-money/
Most game developers will make barely any money. Why is that? This video is a response / inspired by @GoingIndie! Be sure to watch: Free income workshop: Free 100K demo workshop: Free 1-Yea
https://www.youtube.com/watch?v=-nIxI8WrKFs
Why Do Indie Game Developers Fail?Thousands of indie games are released every year, but only a small fraction achieve success. Why do so many talented develo
https://www.gamesindustry.biz/if-indie-games-are-underreported-mobile-games-must-be-invisible-opinion
While core games currently only make up 19% of mobile game downloads, they generate 96% of mobile game streaming hours watched, according to analytics provider StreamHatchet.
https://www.patreon.com/posts/early-access-why-98175962
Only about 4% of games turn a profit. So how do you succeed as an indie game developer?
https://www.reddit.com/r/gamedev/comments/pfrhrs/new_article_indie_games_make_up_40_of_all_units/
Short summary: Vast majority of Steam games are indie games (96%), but not all of them are shovelware. There are tens of thousands of well crafted indie games on Steam. Indie segment of the PC game development market is large - 40% of units sold and almost 30% of revenue. Even though indies sell 40% of the games on Steam, they only have 30% of
https://osgamers.com/frequently-asked-questions/how-many-sales-does-the-average-indie-game-get
On Steam, the median is 2,000 units. Ten years ago, it was more than 20,000, but there are so many indie games on Steam now, the sales numbers are massively
https://www.reddit.com/r/gamedev/comments/zzqnie/indie_game_development_is_full_of_twists_i_didnt/
I've been a professional developer in games and game-like projects for over a decade. Most of that time was spent on projects where the jobs were highly specialized, but in the last few years, I've become an indie game dev, with a small team and a successful launch. The journey has been wild and full of unexpected twists, especially as the project achieves various development milestones. I
https://osgamers.com/faq/what-percent-of-indie-games-fail
70% of all indie games are commercial failures. Of the 30% that are considered successful, only 7% of those games will generate enough revenue to fund a second project.
https://www.youtube.com/watch?v=-eS8tVK1GnY
Why Most Games Fail On Steam ?Why Most Games Fail on Steam ?Why 96% Of Indie Games Fail ?This channel is all about game development and how you can launch su
https://www.linkedin.com/posts/pontus-falkman-8028b1b3_why-96-of-indie-games-fail-activity-7174838302108188672-kexI
Why 96% of Indie Games Fail. Our Qualitest Mexico team volunteered with Casa Hogar San Martin de Porres, joining in various seasonal festivities.
https://www.reddit.com/r/gaming/comments/10s36qq/i_am_really_surprised_to_see_that_39_of_games/
4% gets 61% of the sales numbers but that 4% of games cost WAY more to make per unit than an indie game (in the 96%).
https://www.reddit.com/r/gamedev/comments/1bc4uau/how_our_indie_game_has_failed_and_why_my_studio/
ADMIN MOD. How our indie game has failed and why my studio shuts down. Postmortem. Hey there, I'm Artem, the head of a small game dev studio. Just a couple of months back, we launched our narrative adventure that's been my baby for so long. It's wild - one moment you're in this whirlwind of coding and designing, and the next, it's out there