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https://www.youtube.com/watch?v=zOBikipl3mM
There are a few crucial aspects of game development that not many people are talking about... Get 50% off Full Time Game Dev (12 days left): https://www.ful
https://www.youtube.com/watch?v=iAxSqi5LBDM
🧲 Wishlist Mind Over Magnet on Steam! - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲Developing is an on-going YouTube series, where I sha
https://www.gamesradar.com/six-things-you-may-not-know-about-game-development-former-game-developer/
Producers who were previously game designers, testers, artists, or programmers may have excellent knowledge and experience in their craft but may not possess the necessary know-how in development
https://www.educative.io/blog/tips-learn-game-development
7 tips if you want to learn game development. 1. Pick a side: the low level or high level. If you haven't already, you'll want to figure out which side of the game development spectrum interests you the most: The low level, where you'll be doing engine programming.
https://www.reddit.com/r/programming/comments/13qgwk/what_they_dont_tell_you_about_being_a_game/
Honestly I think it is a bad idea to tell the public about your game. You should expose why your game is different, on what you want it to be good at, and tell those things while looking for help. If you don't think people will like it, try to set up suggestions for it. If you don't agree with any of those cases, just DON'T talk about your game.
https://www.gamedeveloper.com/audio/9-things-they-didn-t-tell-me-about-being-an-indie-developer
3: You'll Always Feel Like You're Not Good Enough. There's certainly something to be said about looking to the Jonathan Blows of the world for inspiration, but there's also something to be said about feeling like you're a tiny fish in a giant ocean of indie games.
https://www.reddit.com/r/gamedev/comments/3dq45w/do_you_sometimes_not_tell_people_you_develop_games/
Reckons if he wins the lotto he'll fund me - I'm not holding my breath or anything. The only reason I tend to not tell people I develop games is that I have only released one and it's sort of ok. I like the score system and it feels visceral and enjoyable but, yeah, no progression or anything.
https://www.reddit.com/r/gamedev/comments/n09g45/5_things_they_dont_tell_you_before_starting_an/
If you can, you'll work a margin into your development cost, giving your company some padding if things don't go as planned. CON : Depending on the deal, you might lose ownership of your game IP or not see much revenue until after the publisher has earned back everything they've spent.
https://www.pulsecollege.com/what-is-game-development-everything-you-need-to-know/
In a nutshell, it's the process of designing, creating, and releasing games for a variety of platforms. Of course, there's a lot of moving parts to this. And there's different ways to define the overall process. One good way is break Game Development into the following: Scenes & Cameras. Assets.
https://beamable.com/blog/game-dev-mistakes-that-you-should-avoid-at-all-costs
Accessible games don't necessarily have to be low difficulty games. Technical. Waiting to test the game: Don't wait too long to test your game; especially if you're working with new tech. Test the export as soon as you have something playable, and then test it again several days before the deadline.
https://www.gamesinprogress.com/indie-game-developers/thomas-brush/stuff-they-dont-tell-you-about-game-development
How My Game Made $150,000 With NO EXPERIENCE — Full Time Game Dev Podcast Ep. 012 Thomas Brush 11 days ago How To Become A Game Dev (While Working A Full Time Job) Thomas Brush
https://www.gamedeveloper.com/audio/twenty-things-i-ve-learned-about-game-development
It makes you more flexible, more open to unusual games and opportunities. Be very aware of your own strengths and weakness and, when given the choice, take the task you can knock out of the park even if it's less interesting. Always give tasks to the person who's best at them, and you'll end up with a better game.
https://venturebeat.com/games/the-deanbeat-what-they-dont-tell-you-about-making-games/
"Here is something useful no one will ever tell you about game development," he said. "It's fake. It's bogus. It's a scam to make you believe that our games are actually worth paying
https://www.gamedesigning.org/video-game-development/
In its simplest form, video game development is the process of making a video game. In video game production, you take an idea or a concept for a game, and you develop, program, engineer, render, record, mix, produce, test, etc. until you have a full-fledged game. That definition is a good place to start, but it's far from the whole picture.
https://www.gameindustrycareerguide.com/how-to-break-into-video-game-industry/
Get in touch with a game studio near your home and find out if they have an internship - it might just be a perfect match. 6. Get a video-game related college degree. Mandi Burley got a Bachelor's Degree in Game Art & Design, and was recruited directly out of school to work at a game studio.
https://gamedev.net/articles/business/career-development/so-you-want-to-be-a-game-developer-r5131/
Let me tell you a little bit about myself first. Originally I was a regular developer working on business applications. I started out with C++ and then moved over to C# and SQL as the technology shifted that way. I dabbled with game development as a hobby since college keeping a few projects spinning but never really did anything major.
https://www.aoculi.io/indie-game-developers/thomas-brush/stuff-they-dont-tell-you-about-game-development
Stuff They Don't Tell You About Game Development - Follow the latest game devlog of Thomas Brush. GAMES IN PROGRESS. Game dev. Games. Live on Twitch. ... Stuff They Don't Tell You About Game Development Thomas Brush. 2 days ago. Brackeys Is Back (And I Have Some Things To Say) Thomas Brush.
https://www.reddit.com/r/DeathStranding/comments/ayepoz/heres_what_game_devs_usually_dont_tell_you_about/
Development was delayed when voice actors all over the world went on strike for better pay and I THINK better insurance for their well being. Nobody freaked out then. Set backs happen all the time. And if you want to know why devs usually don't announce when they have a few issues that delay production.
https://jahej.com/alt/2012_11_21_what-they-dont-tell-you-about-being-a-game-developer.html
So I'm in an interesting position. Malevolence, while not my first game by a long shot, is my first RELEASED game, and I've been lucky enough to have it gather a lot of attention (for an indie title) early on in its creation.From what people tell me, this does not normally happen. Normally, a developer will hit on gold after they've tested the waters with a few titles first, or had a
https://www.youtube.com/watch?v=tszaOk9u8gE
Wishlist Regulator City: https://store.steampowered.com/app/1892750/Regulator_City/Game code often does sneaky things to make a game more playable, more enjo
https://www.reddit.com/r/DestinyTheGame/comments/l0lsgr/the_community_doesnt_understand_game_development/
The problem is a lot of the communitys complaints aren't new, this isn't a new franchise. The majority of it are old problems being highlighted because the rest of the game isn't good enough anymore and people are just tired of halfmeasures and the consistant delivery of a minimum viable product.
https://www.npr.org/programs/wait-wait-dont-tell-me/2024/07/13/wait-wait-dont-tell-me-for-july-13-2024
'Wait Wait' for July 13, 2024: With Not My Job guests Sam Sanders and Zach Stafford. Recorded in Chicago, with host Peter Sagal, Not My Job guests Sam Sander and Zach Stafford and panelists Emmy
https://www.nytimes.com/article/project-2025.html
The Biden campaign has attacked Donald J. Trump's ties to the conservative policy plan that would amass power in the executive branch, though it is not his official platform. By Simon J. Levien
https://www.reddit.com/r/gamedev/comments/scv6zo/why_dont_you_talk_about_your_game/
In particular I was taught not to put the name of the game in the headline unless it's a game that's already popular. When people see a game title they think "I don't know/don't care about that game" so they scroll past it, probably without even reading the rest of the title. As for the rest of the title, it's just not that compelling.
https://www.reddit.com/r/gamedev/comments/8fyd4a/good_and_bad_examples_of_show_dont_tell/
Show, don't tell is a writing technique to allow the reader to experience the story through action, words, thoughts, senses, and feelings rather than through exposition. To put it simple, you let the reader figure out stuff by themselves rather than just plainly telling them. For example you could write "She clenched her fist, let out a primal