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https://www.reddit.com/r/IndieDev/comments/1bfpy58/marketing_is_not_why_most_indie_games_fail/
Meh, just another person who doesn't know what marketing is, and reduces it to only the promotional component.. Promotion is only one of the 4 pillars (of the 4-P's in the classic marketing mix), the product is another one. So most games will fail because ot ther (lack of) marketing, because a bad/unpolished product also falls under it, so doese the market research and choice of the genre.
https://www.youtube.com/watch?v=LCzhyUsDHPE
The website I'm using to research games is https://games-stats.com Check out Eastshade on Steam! https://store.steampowered.com/app/71... ...more
https://www.reddit.com/r/gamedev/comments/1beoewi/marketing_is_not_why_most_indie_games_fail/
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
https://www.reddit.com/r/gamedev/comments/33mi7l/what_great_indie_games_were_failures_due_to_lack/
The biggest problem with finding examples for this question is that we don't hear about the games that fail due to marketing problems, that's why they fail. If you aren't out there looking for them, they aren't things you tend to just hear about.
https://www.gamemarketinggenie.com/blog/why-do-indie-games-fail
Statistics show that most indie games fail. Don't struggle to attract new users in the crowded market, use the right indie game marketing strategy today!
https://clevertap.com/blog/indie-game-marketing/
The question still remains: why do indie games fail and how can developers try to avoid this potential fate? Here are three common mistakes made and how to sidestep them.
https://www.gamesindustry.biz/what-causes-indie-games-to-fail
The first is a really old chestnut; a failure to understand the need for, and cost of, marketing a game. A surprising number of very talented developers are guilty of sending their indie titles
https://gamedevelopermarketing.com/why-do-indie-games-fail-5-surprising-reasons/
The number one reason Indie games fail is because of poor marketing strategy. Other key reasons include the audience of the game, publicity from streamers and Youtubers, originality of the game, uniqueness that stands out, and bugs that ruin gameplay.
https://www.gamemarketinggenie.com/blog/indie-game-marketing-guide
But it's not just the choice to market indie game devs fail on; it's the marketing strategies themselves. Since there are those big-name indie games out there, many devs think it's easy just to follow what they've done in their marketing strategies. But unfortunately, the big names are well past the stage that a newly launched indie game is.
https://medium.com/@doandaniel/7-reasons-why-most-indie-game-developers-fail-5d6648ca6343
7 Reasons Why Most Indie Game Developers Fail. It took a few years for the indie explosion to happen, but it finally happened, and games are flooding the market by the bucketful. More and more
https://www.gamedeveloper.com/business/analysing-indie-game-marketing-trends-what-you-should-know-going-into-2019
Observations from working on 50+ indie game marketing campaigns in 2018 - and some tips for how to give your game the best chance of success in 2019.
https://www.rengenmarketing.com/indie-game-marketing/
A complete indie game marketing guide that shows you how to market your game, create impact and stand out.
https://indiegamehaven.com/game-marketing-guide/
I think this ultimately comes down to understanding what game marketing is and how to take action on it to your benefit. Game marketing is the process of generating awareness about a game in order to increase customer action, including downloading, purchasing, or bringing awareness to a game title.
https://intoindiegames.com/features/why-do-indie-games-fail/
The main reasons indie games fail are over saturation and the lack of marketing. The indie gaming scene has grown exponentially with new games coming out every day. With so many games to choose from it is hard to stand out without a unique selling point. This is why many recommend marketing a game early in development as this can help with the
https://beamable.com/blog/why-do-indie-games-fail-three-ideas-from-reddit
Some of the most recurring keywords relevant to indie gaming that show up on Reddit continue to be about "Indie game dev failure". So, how does failure happen? There are many reasons, but here are some common ones, according to Reddit: 1. A failure to understand the power of marketing.
https://www.adjust.com/blog/top-three-tips-for-sustained-indie-mobile-game-success/
Do you want to turn your indie game app into a success story? Learn what indie mobile game marketing is and how to market your indie game!
https://medium.com/@alberto.lanata/why-indie-game-developers-succeed-and-some-fail-2c074274b819
In a saturated market, it can be difficult for indie games to stand out without an effective marketing strategy. Insufficient advertising or an inability to reach blogs, streamers, and major
https://www.youtube.com/watch?v=LDhbJg_-Fh0
Check out the Podcast! - https://sasquatchbstudios.podbean.com/Show your Support & Get Exclusive Benefits on Patreon! - https://www.patreon.com/sasquatchbgam
https://indiegamecloud.com/why-do-indie-games-fail/
The main reasons why indie games fail are: The scope of the game is more than you are capable of. Lack of focus, shiny object syndrome. No funding. Missing fundamentals: too short, not fun, concepts have been done before. Marketing.
https://gamedevelopermarketing.com/how-profitable-are-indie-games/
Today, there are many indie game developers who carry out all the phases in the development and distribution of their games. But this isn't an easy feat, and many indie games fail to become successful. In fact, we wrote a blog covering the top reasons indie games fail.
https://www.msn.com/en-us/news/technology/some-gamers-are-obsessed-with-indie-games-heres-why/ar-BB1pUmhk
Indie games are developed by independent studios without the huge publisher resources that big budget releases get. ... Let's not forget that indie games lack the marketing budgets seen by their
https://www.reddit.com/r/gamedev/comments/411lvd/what_is_the_biggest_reason_indie_developers_fail/
The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry.
https://www.reddit.com/r/gamedev/comments/pgx0zr/many_indie_games_fail_because_they_dont_make_the/
But all indie games that succeed do so irrespectively of technical exclellence. They succeed because they make the player feel something, they help the player engage in an "internal emotional storytelling".
https://www.wired.com/story/death-occurs-in-the-dark-indie-video-game-devs-are-struggling-to-stay-afloat/
Big video game makers like Epic Games and EA have gone through substantial layoffs in the past year. Amid the turmoil, many indie studios are getting shut down completely, threatening a dearth of
https://www.reddit.com/r/HeroTALK/comments/1bv2fjj/marketing_is_not_why_most_indie_games_fail/
8 subscribers in the HeroTALK community. Resurrection (hopefully) of the discussion forum site for the Museum of Black superheroes.