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https://www.youtube.com/watch?v=-zMYTp-_Oec
It's not often we hear from the longtime games industry veteran Mark Cerny. Having a 42 year career in games starting at Atari, he's nowadays more well known
https://www.tweaktown.com/news/99153/playstation-5-lead-system-architect-surprised-by-ray-tracing-60fps-pc-ports-are-super-easy/index.html
Published Jul 3, 2024 9:59 PM CDT. 2 minutes & 28 seconds read time. PlayStation 5 lead system architect Mark Cerny has had some interesting comments during a recent interview with GamesIndustry
https://www.thefpsreview.com/2024/07/03/playstations-lead-designer-is-very-surprised-by-the-popularity-of-ray-tracing-and-how-gamers-prefer-higher-frame-rates/
Mark Cerny, the video game designer, programmer, and producer best known for being the lead architect behind Sony's modern PlayStation consoles, including the PS4 and PS5, is not only very surprised at how many developers are implementing ray tracing in their games these days, but also how modern console gamers prefer higher frame rates instead of a 30 FPS mode where, despite delivering lower
https://wccftech.com/playstation-architect-surprised-ray-tracing/
The PlayStation 5 lead system architect Mark Cerny is surprised by the wide adoption of ray tracing, which he expected to see more in the latter parts of the current console generation, and the
https://clipzag.com/watch?v=-zMYTp-_Oec
It's not often we hear from the longtime games industry veteran Mark Cerny. Having a 42 year career in games starting at Atari, he's nowadays more well known for being the system architect for PS4, PS Vita, and PS5. And recently he did an interview discussing the console business, things that surprised him about PS5 so far, and even references a recent Linus Tech Tips video. Anytime Mark talks
https://www.gearrice.com/update/ps5-lead-architect-surprised-by-widespread-adoption-of-ray-tracing-and-60fps/
In an interview with GamesIndustry recently, Mark Cerny, Sony's chief architect for the console division and head of the design of both the Playstation 4 as of the PlayStation 5 has been surprised by the widespread adoption of technology real-time ray tracing (Ray Tracing), but also because the 60 FPS in games have become standardized. And we
https://www.gamespot.com/articles/ps5-lead-system-architect-mark-cerny-says-were-in-third-era-of-gaming-history/1100-6498272/
Cerny says that Epic's Tim Sweeney was among the most vocal advocates for the inclusion of an SSD in the PS5 — a decision that has resulted in many games boasting loads that take mere seconds.
https://www.msn.com/en-us/entertainment/gaming/astro-bot-director-says-maintaining-60-fps-is-an-absolute-must-and-more-important-than-graphics/ar-BB1q773o
It's not hard to imagine why the new and improved loveable heroes took the lead on everyone's wish list after its reveal during Sony's State of Play event, only eventually dropping to a healthy
https://www.gamesindustry.biz/mark-cerny-at-60-i-the-gi-interview
He points to an amusing video by Linus Tech Tips, which attempted to 'kill' the PlayStation 5 by building a $500 gaming PC that outperformed the console. "They had to get a used motherboard," he says.
https://www.eurogamer.net/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive
328 comments. On March 18th, Sony finally broke cover with in-depth information on the technical make-up of PlayStation 5. Expanding significantly on previously discussed topics and revealing lots
https://www.nme.com/news/gaming-news/playstation-5s-lead-system-architect-mark-cerny-reveals-hardware-secrets-3101966
He was the lead systems architect for creating the PS5 and, in the video, discusses how the console came to be (thanks, VGC ). "We'd been getting requests for an SSD all the way back to
https://www.polygon.com/22792063/ps5-design-sony-mark-cerny-game-developers
The PlayStation 5 started with a simple brainstorm. Or at least, that's how Mark Cerny, the console's lead system architect, puts it. In a new video from Wired, Cerny explains how Sony built the
https://www.gamingdeputy.com/ps5-chief-architect-shares-exciting-details-about-pc-ports-ray-tracing-and-60-fps/
Fans of games such as The Last of Us or the Dead Space remake definitely had a hard time with the ports. The problem with PC ports: What is currently happening with PC games has to stop! So it might be all the more surprising for some of you that Mark Cerny, the chief architect of the PS5, thinks that PC ports are not a big problem.
https://blog.playstation.com/2020/03/18/unveiling-new-details-of-playstation-5-hardware-technical-specs/
This presentation from Mark Cerny, lead system architect for PS5, dives deep into the hardware system's architecture and how we designed PS5 to benefit developers and the games they create. As Mark discussed in his presentation, PS5's ultra-high-speed SSD and integrated custom I/O system were developed with the goal of removing barriers to
https://www.gamesradar.com/bloodborne-at-60fps-on-ps5-makes-me-once-again-wonder-why-weve-never-seen-a-re-release/
Starting with the lead-up to the Father Gascoigne boss fight and ending with a runback through the flames of the Forbidden Woods, McDonald claims that the video is locked at 60fps, 1080p, and
https://www.pushsquare.com/news/2024/04/most-ps5-players-say-60fps-is-a-must
A further 27% said that 60fps should always be the target on PS5. So that's a total of 63% saying that 60fps is a must on Sony's current-gen console. Next, 19% said 30fps isn't a dealbreaker
https://informedainews.com/news/2024/07/06/PS5-Architect-Surprised-by-Ray-Tracing-and-60fps-Popularity
Cerny also observes the shift from 30fps to 60fps, which significantly enhances gameplay. Regarding PS5 games on PC, Cerny mentions that porting is simpler than expected but necessitates a stronger CPU and memory. The unique features of the PS5, such as its high-speed SSD, are driving advancements in PC hardware.
https://www.techspot.com/news/103355-playstation-architect-mark-cerny-defends-console-amid-pc.html
Cerny also noted that the PS5 maintains a cost-performance advantage over equivalent PC parts three years after its launch. He referenced a February YouTube video by Linus Tech Tips, in which the
https://www.techradar.com/news/hdmi-21-isnt-necessary-for-ps5-says-sony-product-manager
And when it came to discussion of the PS5, Mullins was adamant that a projector didn't need HDMI 2.1 to be a good choice for gaming. "The next-gen consoles are incredibly exciting," Mullins
https://www.gamesradar.com/what-is-the-ps5-really-capable-of-developers-discuss-the-potential-of-the-next-generation/
The co-founder of Sweet Justice Sound Ltd, a company that has contributed to the sound design of a number of massively popular titles, including Fortnite and Injustice 2, he says, "I think the raw
https://www.notebookcheck.net/Well-known-tech-YouTuber-declares-PS5-dead-wants-to-provide-proof-by-building-his-own-PC-for-the-same-price-and-fails-all-along-the-line.811995.0.html
Tech YouTuber Linus Tech Tips wanted to prove the opposite and embarked on an ambitious experiment: he put together a gaming PC that would offer better performance than the PS5 at a comparable price.
https://tex-is.net/?p=44927
Having a 42 year career in games starting at Atari, he's nowadays more well known for being the system architect for PS4, PS Vita, and PS5. And recently he did an interview discussing the console business, things that surprised him about PS5 so far, and even references a recent Linus Tech Tips video. Anytime Mark talks, we gotta go over it.
https://www.gamesradar.com/ps5-tips/
Here, we've listed 10 PS5 tips that you probably didn't know about, and why you should try them out as soon as you get it set up. 1. Detach the stand, or swap it around. (Image credit: Sony