Views : 3,421,484
Genre: Science & Technology
Date of upload: Feb 12, 2024 ^^
Rating : 4.912 (2,395/106,007 LTDR)
RYD date created : 2024-05-20T06:07:41.117895Z
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Top Comments of this video!! :3
In order of importance:
- Field of View Increase
- Weight Decrease / Comfort Increase
- Multiple Mac Virtual Displays
-Look at wrist to see time & notifications, battery
- Virtual iPhone Display
- Ability to āpop outā Mac windows & place them around
- Additional Environments
- Multiple Persona Outfits
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The idea of accidentally leaving a risquƩ window somewhere in your work parking lot and stumbling upon it later like at 7:39 is hilarious to me.
2.1K |
As someone who works professionally with AR/VR/MR (collectively XR) headsets, Iām so glad you are doing these reviews of the Vision Pro (saves me a lot of work š).
The first concept you describe, the ability to share virtual objects with someone else who is physically in the same room as you, is called World Anchoring, or more specifically sharing world anchors between the two headsets. Essentially both headsets agree on a common world anchor, and place/update all virtual objects accordingly. This is already a thing in the Quest Pro and Quest 3, as well as other higher end headsets like the HoloLens 2 and Magic Leap 2 (similarly priced around $3500-$5000). Iām surprised (but not really) that Apple isnāt on board with this concept right out of the box.
The next concept, sharing a virtual environment with someone else whoās not co-located with you, just as you said is very straight forward.
As for remembering unique spaces on the headset, HoloLens came up with a janky-but-effective solution for this years ago (like circa 2016 HoloLens 1 timeframe): HoloLens builds up a spatial map of the room/environment, and remembers the name of the wifi network that it was connected to when it built that map. It then saves that map to its internal memory. The next time the headset connects to the same WiFi network, it recognizes the name, and immediately loads up the pre-built spatial map for that area. This saves on processing power by not having to recreate the spatial map every time the headsets boots up. HoloLens can remember multiple WiFi signals/spatial maps (theyāre on the order of MB of data, so not much compared to its 64GB of onboard memory.
Iām sure the list could go on. Again, surprised-but-not-surprised that Apple hasnāt figured any of this out yet. š
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12:30 For a moment Marques started reviewing the Human Eye š
š
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12:29 Marques talking about human eyes like a product reviews lolš
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Iād like it to have a āportal windowā feature. Letās say Iām at work or on vacation and I want to check how my cat is doing, so I have 360Ā° camera at home and Iād like to have a āportalā that looks like a window or a frame where I can stick my head and take a look inside my house. With proper 360Ā° camera it can be done really good and real looking, they can even make their own cameras for thatā¦
Honestly that thing has so much potential in the future, I canāt imagine what will be possible in 10 years
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that little smirk when he thinks "To the window, to the wall!" 8:35 !!
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The syncing of Passthrough mode is a thing on Quest 3. I played Puzzling Places with my friend and we were both in the same room, having the puzzlepieces float in our room and we could both see them from different angles and even pass each other the pieces. It was such a surreal experience and you'd almost forget its all digital and not real.
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@BlindProsopagnosic
3 months ago
Its nice to finally meet both MKB and HD in the same frame
1.6K |